Please Add Roll Over Magnifier on Labels, Map and Real World View POI

As labels are interesting and I’d like to be able to easily read them, could you add a feature whereby as you roll the mouse pointer over the label, the text then increase in size, which could also be configurable?

The POI text placed in the real world view is also too small if viewed from any distance. Also the EFB map names of airports etc are also too small and could use this feature as well.

Thanks if you can add this.

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A zoom-loop (Magnifier lens that only enlarges a small region) is fundamentally different from a full-screen zoom, and yes—MSFS would benefit from it for cockpit readability.

Technical breakdown

  1. How a zoom-loop works on macOS / PDF viewers

    • It draws a software-rendered overlay lens.

    • Only the pixels inside the lens are upscaled.

    • Rest of the screen stays 1:1, so context is preserved.

    • GPU cost stays low because you’re not re-rendering the entire scene at a higher scale.

  2. What MSFS does today

    • Cockpit zoom = camera FOV change (full re-render → heavy).

    • Accessibility zoom on Xbox = full-screen magnification (worse situational awareness).

  3. What MSFS should implement

    • A lens-style zoom tied to the reticle or cursor.

    • Works like a magnifying glass without changing camera FOV.

    • Ideal for: G1000 text, tiny circuit breakers, labels, engine gauges, EFIS symbology.

    • Minimal GPU hit: it’s a post-processing pass on a small texture region.

  4. Why it’s objectively better

    • No camera shift → no spatial disorientation.

    • No impact on flight path when zooming.

    • Lets you keep runway/traffic in sight while enlarging cockpit text.

    • Works perfectly in VR and 2D.

  5. Implementation path (realistic)

    • Asobo adds a post-processing shader:

      • Takes sample region around cursor/center.

      • Scales it with adjustable radius and strength.

      • Renders the circular lens on top of the current frame.

    • Bind to a button: HOLD = lens appears; RELEASE = lens disappears.

Please add this for mouse users.

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