I posted already on replay and voted for it. But the longer I play this game the more bored I’m becoming because it’s all balling down to looking at the great scenery.
Too many bugs in the airplanes to immerse into a true simulator experience. If something goes wrong with my flight, I want to be confident that it’s totally my fault and not something broken in the game to push me to be a better pilot. And too few things to do post flight…well actually nothing but exit to main menu. The best we have now is flying a drone around at the destination like a tourist for example but that have nothing on watching our landings and take offs from many angles. I can spend a lot of time doing that. So right now my experience is take a flight (expecting weird stuff to happen like my last flight my airbus took a random loop off of the flight path a few waypoints from the airport), take in the scenery and clouds, land or crash, then immediately exit to desktop.
If we had replay at least we could analyze our flights and take in some aircraft related visuals while we wait for bugs to get fixed. Personally I always use my imagination to enhance my sim experience making up my own stories but the way things are right now, even my imagination is challenged to keep me engaged. I’m rooting for this game as I am a long time FSX fan. Please make it more immersive and fun to compliment the eyedcandy. Just my thoughts so far.
I know they said in an interview that replay mode was created but too unpolished to release with launch, but cmon. Even FSX had a replay mode (buggy as hell but it replayed). This is necessary to make it an actual simulator, where you can learn what you did wrong/right. This should be made a higher priority on the dev roadmap and such.
For me Instant Replay is a critical part of the experience so I wholeheartedly support GeneralDee17 and the other respondents. I am sure that this is proposed in other threads also. So how do we get this onto a ‘Wishlist’?
Yes, without an ability to replay at least landings, this sim has very little training value. Lack of this feature is one of the many things that make this sim lean more in the direction of a game.
While they are at it, we also need to be able to see certain metrics during the replay:
vertical velocity
airspeed
g-forces (vertical and lateral)
It is next to impossible to judge landing, and be sure you are landing well, without these numbers. Because we cannot “feel” the landing.
It is generally agreed that in the airliner industry a landing that has g-forces exceed 1.8 is considered too hard and the pilot will have to explain to their superiors.
But in a flight sim, you can slam an airliner down at 1.8g and visually it will look like a greaser.
Totally agree, especially your comment on the landing. At the moment because we can’t experience vibrations and bumps by just looking at a screen. We have no idea how we’ll we are doing. We just going the air to have a look around and come down again which I am already getting bored with. Just looking at a replay from outside the aircraft would at least be better than nothing. But having some numbers as you suggest would be great. It would be even better if you could see em in your log book.
And it also doesn’t help that MSFS2020 is extremely forgiving of bad landings. And yes, I fly with realism set to max. Some of the landings I’ve done in the A320 should have collapsed the landing gear completely.
I have a love hate relationship with my xbox one controller. I hate that my force feedback flight stick is broken and can’t find one until maybe next month and at the same time I like that the xbox controller at least have vibration so you can feel the landing. I hope force feedback makes a comeback now that flight sticks are in high demand.
BTW, I like the “fly by” view in FSX also. Hope that makes it in this one too.