Please better cloud graphics!

Yes with vr indeed. Due to this being the worst vr implementation from all the vr games i’ve played.

But this topic wasn’t about vr

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I think it’s because it’s an order of magnitude more complex than anything else rather than it just being the worst implementation. Also, both The Forest and Fallout VR run about as well (or poorly) as MSFS for me, and with a tenth of the complexity.

agree, noticed this again today. I would really like eventually to see shadows cast on planes when flying thru clouds, right now for me it seems the planes just look the same brightness flying thru.

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I still stand by this.
Hopefully within another year VR is greatly improved!

Best of luck.Better cloud graphics means bigger hit on performance.Ultra clouds alone brings a hit on performance on some of our machines depending on weather and airport we fly at.

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As others have mentioned Asobo is using their own graphics engine. Second, I still think cloud rendering in FS 2020 is one of the best by far!

I just made a timelapse video from hurricane Ida over the Gulf of Mexico:

https://forums.flightsimulator.com/t/steelers-sky-dolly-videos/405373/4

It’s impressive, to say the least. Not to forget that this is all "real-time weather data“ - „cloud computing“ in the truest sense :wink:

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I agree. The clouds look pretty good to me too.
They look good enough for the developers to concentrate on things that do not function correctly in the CORE program. I should not have to install a 3rd party item to get a particular nav system, that was included in the core aircraft, to function correctly.

The problem with the current cloud engine is it’s not very robust. The clouds only look good under very specific scenarios, such as during large storms. The fact that common cloud types such as cirrus clouds simply can’t be depicted with the current engine is a major step back in my opinion. They should have went with a hybrid approach: FSX-style billboards for smaller light clouds (such as cirrus), and volumetric clouds for larger, dense clouds. I would much rather have that than no cirrus clouds at all.

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and huge square pixelated when close enough

Insanely gorgeous video!

Seen your clip, it certainly looked amazing, also a good vibe created overal.

The next was found in a preset, can’t wait to see it ‘presetless’ Supercell where you want it? Possible now in sim

I’m in the camp that wants an improvement because I keep seeing the same old clouds all over the place. We get the same repetitive models depending on what conditions we’re flying in, and after a while I start seeing the same things over and over and over again.

Clouds look fantastic sometimes, but overall, they need a lot of work to really bring them to a level of immersion and believability for me.

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Same repetitive models? Generally, the sim’s cloud generation is based on mathematical algorithms, so with the same input you are likely to get the same output. I would venture to say it is currently impossible to model the real-world chaotic weather system totally realistically, so unfortunately the clouds will likely not going to fulfill your expectations in games, at least for a while. Possibly some time in the future when we get vast server farms with quantum computing.

The clouds look great to me vs performance. Perhaps more variety / types could be added in the future.

Yet the only issue that was never fixed for some reason, is the Volcanic Ash like clouds under direct sunlight.

I’m not asking for total realism. I’m asking for better quality. DCS has better quality clouds at the moment for cryin’ out loud.

Really? Did you see this? Hurricane Ida - Gulf of Mexico (Flight Simulator 2020) - YouTube


i should be inside the eye here…very dissapointing

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Just flew through it- nothing but low level clouds and then white wash at higher elevations. Storms are rendered terribly in the sim. And again, you tell me anywhere in real life where storms actually look like those towers of whipped cream. They can do better.

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DCS clouds, while they look great an all, are just static eye candy.

MSFS uses a dynamic model to generate an evolving fluid cloudscape. This in itself makes it more difficult.

I certainly would like to see improvements in the cloud generation e.g. more whispy edges, more cloud variety, high level clouds etc.

These will surely come in time but I think there is a quite a bit hanging on the weather engine which needs some improvement to pull the required data to represent more detailed cloudscapes. I think the partnership with Meteoblue is likely hamstringing or slowing this effort a bit, you take the good with the bad I suppose.

In the end it seems the stunning graphics of this sim make us forget that this is merely a computer program and it will never be able to match the variety and fidelity of the real world.

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My guess is they get data and pair it up with various models that are rendered in the sim. You can SEE the repetitiveness in many situations. Heck, you can even adjust it yourself, just like we could in X-plane when playing with the presets.