Please "destroy" out of range (FLYING) AI Aircraft - that are causing FPS decrease, (and eventually CTD ? )

If you get LittleNavMap, it will display all AI, as well as give you a total count ,

a CTD just about to happen !!!

Start saving up for a SuperComputer, is you want to “Fill the skies with Planes” !!!

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Ground and air traffic need to be distinguished - the issue here only applies to air traffic. Ground traffic (planes, boats, and cars) gets released correctly.

Correct … Updated Topic heading, and 1st post to emphasis that its only FLYING AI Planes.

Which makes one assume it is just a design “overlook”, or a coding error that was never picked up on, and should be easily corrected.

I bet the code is there, but with a logic or syntax error, so it is never executing correctly.

Its not as if the ability to destroy a simobject is not available within MSFS.

Please also vote for this for the next upcoming Q&A

https://forums.flightsimulator.com/t/when-will-asobo-start-removing-ai-aircraft-accumulaing-out-of-range-causing-bad-fps-and-eventaully-ctd/324438

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Really – someone OBJECTED to the “Classic” Uncle Sam – we need your Vote Poster !!!
Amazing !!! Such Mixed up values some have these days .

I suspect whoever flagged it , did not even have a clue what it was … just did not “LIKE” the picture !!!

SAD

Looks like this is reported fixed in today’s patch notes. Time to test!

That will make my Day … Week – Month – even YEAR !!!

To be able to turn AI Traffic back on again will be a great step forward in Immersion.

and yes … They fixed it …

GO ASOBO !!

9 Likes

The great analysis work paid off!

Yes … I think maybe some of Screen Shots caught Asobo attention … It was pretty DRAMATIC !!! and difficult to ignore !!

Any Asobo Dev, scanning through the Forum, and seeing that, must have thought

OMG – How did we miss that ???

You’re spot on! A picture is worth a 1000 words and this is pretty much the reaction when I’ve had the opportunity to mention this topic.

Kudos to the OP!

Really nice this got fixed. Relatively fast too.

I didn’t use AI traffic at all since the beginning because of the performance issues. Today I tried it again.

Maybe it’s better now, at least playable, and it doesn’t seem to affect the framerate any more. But I still get a lot of stutters when I enable AI traffic (50%) while I can fly almost stutter-free without.

AI traffic will always bring a performance malus. Those planes have to be simulated and rendered.
You could try setting use of Generic models for both AI and player aircraft. That seems to lessen the load a bit.

I would suggest that you start anew Tread about issues with AI Aircrarft & stuttering, since the AI Fix.

This issue has been resolved as part of update 7