I do not actually know that answer, sorry.
The simulation is the simulation everything functions exactly the same albeit at a faster or slower rate depending on simrate setting.
Splendid!!! Sold!!! Makes good sense on long haul oceanic.
I am glad you understood what simrate is now
I do understand the confusion
If you run it too fast and don’t pay attn you can, yes. They are there, but you don’t have very long to respond on say 4x or 8x
There is a chance it could increase fuel burn. Increasing the sim rate tends to lead to a less stable flight on autopilot. The normal up and down bobbles become exaggerated, so engine power is going to be adjusted more frequently, including additional thrust to regain altitude. If you go above 4x speed, it turns into a positive feedback loop where the pitch changes increase over time to the point the plane is basically out of control, but that’s another story. Straight and level is the best for fuel economy, so you do have a consideration there on if or how much to use. Or simply do an in-flight refuel if you are so inclined. Lol
Either way, I’m glad we got that confusion cleared up for you.
Yeah, the proof is in the AP PID loop programming and many leave alot to be desired.
So would a good feature be: being able to rewind a bit once you got out of simrate?
I don’t think a rewind would be necessary. As stated earlier you just need to be paying attention and drop simrate if things start to go to the wayside.
As long as you catch it before it’s too late and on the way to being an expensive lawn dart, reducing sim rate temporarily will allow the plane to stabilize again. That’s only been a problem when staying over 4x in my experience.
I usually use the skip button but that itself is super buggy and often throws you over speed with gear and flaps down, causing multiple performance pings.
it’s offered in MSFS’s main competitor and is VERY robust and reliable in that sim. you can, for instance, save at the final approach fix and try the same landing over and over to perfect your technique. it’s a great learning tool.
as for MSFS:
see also:
If taking on long haul missions just to use sim rate and get WAY more money than the serious simmer who takes on short haul missions in real time then I don’t care what you say. That’s a horrible game design. Awful.
if you’re a “serious simmer”, why do you care about imaginary game money and a childish “number go up” minigame which is expressly designed to engage casual gamers? shouldn’t you be in Free Flight on Vatsim doing long-haul across the pond?
Free flight and VATSIM is what I do of course.
I am however a gamer as well and the idea that you can just fast forward the career mode and cheat your way through it sounds like a horrendous game design. I know there are skip functions in other games but that usually yields a penalty and a reduction in credits.
I totally understand that you guys don’t want your little loophole to be patched out though.
what are we cheating our way through exactly? when time acceleration is engaged:
- all the avionics work as normal
- all the aircraft systems work as normal
- all the flight dynamics work as normal
- all the weather effects work as normal
- all the ATC interactions work as normal
- mechanical turbulence from the terrain works as normal
in fact, everything works as before except it’s coming at you multiple times faster, making it harder to deal with. nothing is “skipped” except your time commitment. maybe you have a lot of time on your hands, but not everyone does.
even though there’s no global leaderboard and nobody but you knows your score, you seem unreasonably concerned by the daunting idea that other people might have options which in no way affect you, since not only will you never see the effects of them, but also you yourself choose not to use them.
For me the problem is that the sim rate loophole messes up the whole career mode. If the goal is to make as much money as possible in order to rank up and buy new aircraft etc. then why ever choose to fly a shorter realistic flight? Just do the 747 long haul flights and skip 90 % of it. From a game developer perspective it’s just a really poor design.
You’re right, I shouldn’t care as I would never touch the career mode with its randomly generated missions with no connection to reality but I do think that there is some value to having equal conditions for all players.
Comparing and discussing your progress in games with other players is a pretty big part of the experience but this is absolutely gone in MSFS 2024 with this loophole trick.
it’s ironic that the real “cheaters”, if you want to so term them, are those who use every single SKIP TO… as soon as it appears and complete 9 hour flights in minutes.
they’re penalized, but they still make a hefty payout and they can do hundreds of flights in the time it would take a single real-time flight to complete. SKIP TO… really does take the gameplay out of the game, whereas high simrate does not.
at 4x simrate, a 6 hour Medium Cargo flight still takes 1.5 hours, during which time you can’t leave the computer because ATC will be calling you every 30 seconds or so with unnecessary handoffs to the same center. also, the default autopilots aren’t up to the task and you will rapidly become seasick.
TL;DR: simrate is not an instant win button by any stretch, whereas SKIP TO… manifestly is AND it’s front loaded into Career Mode. they obviously expect and want people to use it even though it’s utterly disruptive to the minigame progression model (which should tell you how terrified Microsoft is of alienating the lucrative casual gamer market). meanwhile, simrate is quite well hidden in the keybinds, where casual gamers will never find it.
Obviously the “SKIP TO” function should generate an even bigger penalty than increasing sim rate. There are a lot of things that are wrong with career mode right now.