If taking on long haul missions just to use sim rate and get WAY more money than the serious simmer who takes on short haul missions in real time then I don’t care what you say. That’s a horrible game design. Awful.
if you’re a “serious simmer”, why do you care about imaginary game money and a childish “number go up” minigame which is expressly designed to engage casual gamers? shouldn’t you be in Free Flight on Vatsim doing long-haul across the pond?
Free flight and VATSIM is what I do of course.
I am however a gamer as well and the idea that you can just fast forward the career mode and cheat your way through it sounds like a horrendous game design. I know there are skip functions in other games but that usually yields a penalty and a reduction in credits.
I totally understand that you guys don’t want your little loophole to be patched out though.
what are we cheating our way through exactly? when time acceleration is engaged:
- all the avionics work as normal
- all the aircraft systems work as normal
- all the flight dynamics work as normal
- all the weather effects work as normal
- all the ATC interactions work as normal
- mechanical turbulence from the terrain works as normal
in fact, everything works as before except it’s coming at you multiple times faster, making it harder to deal with. nothing is “skipped” except your time commitment. maybe you have a lot of time on your hands, but not everyone does.
even though there’s no global leaderboard and nobody but you knows your score, you seem unreasonably concerned by the daunting idea that other people might have options which in no way affect you, since not only will you never see the effects of them, but also you yourself choose not to use them.
For me the problem is that the sim rate loophole messes up the whole career mode. If the goal is to make as much money as possible in order to rank up and buy new aircraft etc. then why ever choose to fly a shorter realistic flight? Just do the 747 long haul flights and skip 90 % of it. From a game developer perspective it’s just a really poor design.
You’re right, I shouldn’t care as I would never touch the career mode with its randomly generated missions with no connection to reality but I do think that there is some value to having equal conditions for all players.
Comparing and discussing your progress in games with other players is a pretty big part of the experience but this is absolutely gone in MSFS 2024 with this loophole trick.
it’s ironic that the real “cheaters”, if you want to so term them, are those who use every single SKIP TO… as soon as it appears and complete 9 hour flights in minutes.
they’re penalized, but they still make a hefty payout and they can do hundreds of flights in the time it would take a single real-time flight to complete. SKIP TO… really does take the gameplay out of the game, whereas high simrate does not.
at 4x simrate, a 6 hour Medium Cargo flight still takes 1.5 hours, during which time you can’t leave the computer because ATC will be calling you every 30 seconds or so with unnecessary handoffs to the same center. also, the default autopilots aren’t up to the task and you will rapidly become seasick.
TL;DR: simrate is not an instant win button by any stretch, whereas SKIP TO… manifestly is AND it’s front loaded into Career Mode. they obviously expect and want people to use it even though it’s utterly disruptive to the minigame progression model (which should tell you how terrified Microsoft is of alienating the lucrative casual gamer market). meanwhile, simrate is quite well hidden in the keybinds, where casual gamers will never find it.
Obviously the “SKIP TO” function should generate an even bigger penalty than increasing sim rate. There are a lot of things that are wrong with career mode right now.
We would be cheated out of the extra earnings that are possible using the Skip To function instead.
We do have equal conditions for all players. Everyone can use sim rate if they want. Not using it would be your own individual choice.
Look at it another way. What if someone wanted to play career mode, but also enjoy the sights in the process. To do so, they fly at minimum speeds, even though their aircraft could fly much faster. Now imagine if that person said all players should be limited to minimum aircraft speeds so that we are all playing under the same conditions. Sounds pretty silly, right? That’s the exact same argument you just made.
Why can’t people have the choice on how they want to use the sim? Isn’t it our money that we spent on it? Asobo, if you implement this and force us all to play the way YOU want us to play, I’m done! I get in from work at 6pm, eat, chat to the wife, and then get changed into something comfortable. This literally leaves me with an hour to sit and chill on the sim before bed. Are you wanting to rob me of that Asobo, despite me paying your wages?! This would be a TERRIBLE business decision!!!
So ignore those people and do what you want to do.
100%
You mean everyone should be flying the same plane so that they arrive at an aiport at the same time and spend exactly the same amount of time doing xyz?
oh wow! I commented on thinking this was a pre-emptive suggestion and not something that was being seriously considered. If this happens I’m legitimately done with career mode and MSFS in general. Career mode has already been unplayable for me since I reached an impasse in late January: I only want to fly airliners and don’t like the 737 (and I’ve not been able to complete a single mission with it due to CTDs as well) and everything I’ve done up until now has been building up to an experience I’ve already put on hold for 2 1/2 months because the game literally DOES NOT WORK on Xbox. If sim rate is removed from career, I’m done.
So, this topic is mentioned on development feedback snapshot this week.
No topic asking for airbus plane on career mentioned on development feedback.
What is wrong with you Asobo?!
When I read this I thought, “The same argument can be made about baseball players who use PED’s (steroids, for example.)”
Then I realized that there’s a big difference between professional sports and a single-player computer game.
Not only that, but I’m pretty sure professional sports have restrictions against PEDs, which means the analogy isn’t correct in the first place.
It’s correct, in that if steroids were allowed for any player, there couldn’t be an argument that it gives any one player an advantage.
Career Mode is not a competitive game, if it can be called a game mode at all. And for the time being (and a lot more as it seems), its really only viable as a mission and “sense of progression” generator with workarounds like the variable simrate or the “repair and refuel” button allowing players to compensate its broken state which causes tons of frustration.
Of course this is not the way the game (or sim) design should be in the first place, lacking proper implementation, but also e.g. options to choose difficulties and the amount of grinding needed - think of a kid starting off flight simulation with the career mode.
I got a little chuckle out of that.