Whats simrate keys in 24? i havent found them thanks
Thanks. It makes sense now. Voted.
What this game is about? It’s about flying aircraft.
What’s the career mode is about? Is it about ultra-realistic settings? Definitely no. You can crash your plane and still continue career.
Is it about ultra-hardcore approach like “if you fail, this can’t be undone”? No, it’s not. You can restart mission in case something goes wrong.
It’s not about ironman mode either, where one crash will lead to complete loss of all actual progress (thankfully regarding all sorts of bugs related to the electricity and fuel issues on some planes).
You can apply the same set of settings to the career mission as for free flight - turn off various assistance options, bind controls to your joystick, throttle, control panels, pedals and so on and go for a flight.
Regarding “realism” settings there is no difference between career and free flight. And this is good cause people who have no interest in career management can still enjoy all the simulation stuff and vice versa.
I’ve mentioned earlier in the other thread, the career mode delivers following items which are not available in free flight mode:
- Purpose to fly from A to B for players who aren’t interested in going to some place if there is no task suggesting this flight.
- Strategic thinking, like you’re aiming for this and that plane, and you’ve got to carefully think about next purchase - which plane to buy, for which company, would it cover running costs, should this plane be sold and replaced by another, or it has to be kept for another couple of days more and so on.
- Player has to pay for consequences. Reckless flying will hit player hard on the virtual wallet when it comes to paying for the repairs after incidents on landing.
In essence, career mode should benefit player for being careful and flying safe.
Regarding time-acceleration itself and the load on player which it creates, it’s not about simplifying things and giving “assistance” to the player.
Actually you’ve to put more efforts into the game to keep it manageable when you increase simrate:
- Low FPS due to increased load on the CPU/GPU for physics calculations,
- Bugs regarding fuel management (for example Draco X gets fuel only from one side when set on “both” and you can skip the moment when plane runs out of gas),
- ATC communications - you can miss these if you speed up time too much and as a result you won’t get bonus after you complete mission.
- Huge turbulence which can stall your plane and AP won’t manage it and you find yourself crashed.
These issues will force you to drop simrate back to the x1.
You can not just setup simrate x8 right after completing your climb and do other activities, while you’re waiting for autopilot to complete cruise to the final approach. Technically you can, but you’ll lose all the bonus if you do it.
On the other hand when you don’t use time-acceleration, things go much smoother and you’ve plenty of time to stare at your screen while nothing happens.
Some people consider this as wasted time, which doesn’t add anything to the game process. And they have their point.
In case one has to fully replicate pilot job in sense of time management, he has to be payed for it, like there are people in datacenters constantly monitoring systems for some alerts and if nothing happens they are still there patiently waiting for event to happen.
Yet MSFS 2024 is just a game and player pays for the fun part as it happens with other games.
Again please consider many people who bought MSFS 2024 did it on purpose to try career mode which was announced. Fine, you don’t have to install Neofly or other add-ons to have this sense of “start small, grow big company” in-game.
Other stuff wasn’t such attractive, at least for me.
What are the dramatic changes compared to the MSFS 2020 (4 years-old title)? Graphics? The MSFS 2020 was (and still is) great in this regard.
Physics? Maybe, but it’s hard to differentiate in calm weather C152 in MSFS 2020 and C152 in MSFS 2024 (and I’m not talking about flying on Xbox controller).
List of available planes got bigger? There were many planes available in MSFS 2020.
So what’s the point for buying MSFS 2024? Of course, the career mode is its killer-feature.
However it wasn’t announced that to be able to get mission rewards on a full scale you’ll have to fly missions on the real-time scale.
Yet after a couple of weeks it’s suggested to add more artificial barriers that should slow down players who have limited time but are willing to run career without add-ons.
Instead of giving these people positive feeling, you suggest to punish them for not having much time to do long runs.
For the sake of what? To make it more “realistic”? This is very abstract term.
This game is commercial product which has to earn money for developers.
Money are coming from active players. Players are active when they like the game and are willing to invest their time into it.
In case game forces players to use 1:1 real time scale to earn all the in-game credits they want, people with limited time will abandon game soon, cause when such player completes several dozens of short missions he’ll lose interest in these, and he can’t go for long runs cause he’ll be penalized for activating time-acceleration.
This is as simple as that.
There are fun parts of game, there are boring parts of game and each player must be able to choose on his own what’s fun and what’s boring in single-player game.
The slogan of this game is “The sky is not the limit”, and you suggest to limit players. This doesn’t make any sense.
Honestly, I would really like to know why some folks are bothered by the fact that people are using the Simrate functionality. I’m reading some ridicolous arguments and in the end I have the feeling that the people that are able to invest so much time in a GAME want that others (with less available time) cant get anywhere near career mode missions higher up.
The topic alone infuriates me, there seem to be some people who want to dictate the way I play the game vs. the way THEY play the game. And then the argument of young vs. old, come on…
I also want to be able to get to the big planes to fly missions, because thats what I missed so much in 2020.
The suggestions about a different reward just dont make any sense at all, given the fact that its SINGLEPLAYER. I could go on and on but a lot has been said already by others.
For anyone curious, this does not exist because the other thread exists. It exists because that thread was marked as “bug-logged”. Which normally means that it is also a bug in their internal system. We queried the mod who flagged it as such, and they confirmed that indeed this is in their system and marked as a bug.
This does not mean they will go through with it, but it does mean they see this as a bug internally, which is ridiculous enough for most people because of how massively unpopular it would be. So this thread exists. If MS does remove this as a result of that internal ticket, they can make no claims they did not know how unpopular it would be.
Sim rate is an accessibility option, not a gameplay option.
If you’re getting rewarded for not doing things it’s not cheating. But taking out those rewards isn’t an issue either.
Map your own keys?
Add a sim rate indicator… maybe every time you change it it shows in the corner for a few seconds.
Also sim rate should affect world time…
Or/and the skip phase of flight shouldn’t penalize on long flights… maybe the short ones sure.
I would definately stop playing career mode if they disabled simrate. There is no way I’m sitting through a 3.5 hour Cargo-medium flight while I fly over clouds on auto-pilot. I also don’t really want to play the game if I “skip” the entire flight right to descent (also the payout is so poor if you do that the grind to make progress is way too much).
People can play without simrate if they like, their choice. Don’t ruin the game mode for everyone else.
The fact that this thread even exists means to me that the rumoured MS plans are working. It’s clear that some have got to the point that the grind has kicked in, as well as some times unfair penalties impact you. I got to level 25 without even knowing you could change the sim rate in career mode, and I never thought to try to be honest. Longest flight was just over 1.5 hours so far, and it was all about 3-4 hours work to get to my current point.
But I also realise that there is much more to go, and the required XP for the next level has already ramped up, and I can see why some would be tempted to make creative use of game mechanics to speed this up. If MS do plan to sell credits then I can see simrate being disabled, as that would impact their bottom line. Why pay for boosters when you have a free one built in.
Of course it’s a single player game, but people like to boast on the forums of their accomplishments, be it flight hours, credits, or career progression. And those who like to do that could be aggrieved that others have “cheated” their way to progress. Hell, if I didn’t care about risking my account I could just use something like CE to give as much credits as I ever needed. Why should MS care that I do that for a single player game? If they do, then there will be reasons behind that decision.
Same thing with not being able to use Community planes in career mode. They took something new, and potentially exciting, and then forced us to use relatively mediocre planes in them. Why? If I’m not competing with anyone, let me use what I like. There are reasons they aren’t being open about here.
I’m not touching the career mode until they make it somewhat realistic.
If you don’t even play career mode, why exactly are you commenting here?
Please name one vehicle career simulator where the time span in the game matches real life… I’m waiting. Those truck simulators? No, you can’t drive from LA to San Francisco in 20 minutes.
Simrate is the equivalent of shortening the driving times in truck simulators. It should actually be a core part of the game and mode. It doesn’t make it “easier” but makes it more interesting and engaging. Sitting staring at a screen and clicking to change ATC hand-offs every 15 minutes for three hours is not harder than just doing the same thing in 30 minutes with hand-offs every 3 minutes.
Is it really cheating if everyone is playing under the same rules and some people use them to their advantage while others choose to tie a hand behind their back?
Fact is, if you are aggravated by what someone else does that doesn’t affect you in any way, that’s a you problem. You are just as able to use sim rate as everyone else, so you have no right to be upset at the choices you’ve willingly made.
What do you see in career mode that you don’t see in free flight? Passengers, cargo, mission specific attachments, etc. I’m guessing all that has to be more or less customized to every specific plane and mission type. Maybe they will add more default planes later on once they get the bugs under control and have the resources to do so, but that would be about it. I don’t expect them to also allow third party aircraft unless they have some sort of template developers can use to make their aircraft mission compliant. Time will tell on that one.
sim rate is not an “assist” or a “cheat”.
it is a time management mechanic.
skipping could be considered either of those but is balanced with the loss of the no skip reward.
I’d be fine with them implementing a X credits per minute flown mechanic that pays 20 credits per minute for instance. you spend 8 hours flying cross atlantic, you get (20*60) * 8 credits. If this was ranked, this would solve it.
Its not ranked however so who cares, but obviously some people do. Vote to implement above, not remove a time management feature that literally enables people to play the game or not.
The discussion of sim rate should be a non issue.
Flying an 8 hour leg on autopilot in real time adds zero realism or skill IMO to your flight.
I’d rather fly 5 flights with proper procedures and sim rate than 1 flight watching youtube while I cross the atlantic.
To each their own though. If watching youtube while your computer runs is your idea of realistic flying then enjoy. Its not mine however. I play to fly, not watch youtube. Which is why I use sim rate, so that I can fly more.
No, creating easy mode where sim rate can be used and “hard” mode where it can’t is not the solution. “hard” modes should have zero assists and full procedures. Many of us want a more realistic “hard” mode in the sim but would still require sim rate to fly a long flight. We have jobs and kids and lives and not 8 hours to “hand fly” whatever that means a 777 trans atlantic.
No one is accelerating their career to the point where they are flying 777’s in 3 days.
I’m at level 80 or something and haven’t moved past my first company with a 172 and dhc2 yet.
Not that this matters, because its a single player gamed owned by myself. I should be able to use my product however I want.
If you want “realism”, there are a hundred areas that you should and could improve before even considering sim rate.
do you know how to read VFR/LOW/HIGH charts? SID/STAR’s APPROACH Plates?.. do you know what a 10-9 is?
don’t answer the above here. Ask yourself honestly… go read “From the Ground Up”. You’ll quickly realize that the dunning kruger effect has made you think you know how to fly procedures.
Then, come back in a year when you’ve barely scratched the surface of aviation procedures.
Sim Rate literally enables some of us to play the game. Without it, I couldn’t fly anything but smaller GA’s…
Flying larger aircraft IFR procedures is a 3hr flight in itself (just the procedural parts)… no one who does that is “cheating” in ANY sense or form.
I just don’t want a 6 hour leg in between. I don’t care for youtube while I’m flying.
live and let live. you do you. You have zero justification to dictate how I do me.
Agreed. Not all of us have the time to sit at the computer for 3 hours to complete a career mission.
Leave it as it. Give people the option to use it if they desire.
Plus it’s a single player mode. The people who are claiming it’s an unfair advantage forget it’s a single player mode. There are no unfair advantages. Because the only person you’re competing against is yourself/
I’ve become extremely spoiled now that I have my Qwest 3 goggles. 2D flight just doesn’t cut it for the feel of really flying and, if you think Career Mode is tough in 2d, try it in VR. You guys are talking about putting on autopilot and walking away. Getting AP to work with the extremely limited mouse and controller attachment to the control panel is pretty much impossible. I have a few voice commands set up to toggle a few switches for lights, deicing, etc. but the basic flying of the long legs is MANUAL in VR. I have been settling for just skipping to the landings and eating the points I lose so finding out I can just adjust the simrate is going to make things so much better. How about we ask Asobo to enhance VR. Give us decent hand tracking and easy zoom into the instruments.
I’ve been flying VR flight sim before 2020. Trust me, you want to use your mouse for cockpit interactions. All other methods IMO are frustrating.
A nice HOTAS or yoke/throttle setup will allow you to keybind most of the items you need to perform flight (including AP), but for startup and shutdown for instance, just look around and use the mouse. Using VR controllers takes away from the experience IMO.
I have a yoke/throttle and rudder pedals (old CH models) and the functions they do work well but very few extra buttons to map. Mouse just doesn’t seem to work greatl in VR. You think you’re on the button or dial and you go to move it and it comes off the control. Yeah, you’re right though. The controllers are useless. Even less accurate and you have to find them and position them right each time you want to use them since your hands are on the yoke. Mouse is far easier to locate. Ideally hand tracking would be wonderful. I’ve played other VR games that use it and it’s remarkable how accurate it can be. I’m using VoiceAttack free software that maps voice commands to button pushes. No need at all then to use your hands/mouse/controllers. Still, the amount of programming you need to do to get AP working (unless you have a full flight plan installed before the flight and that’s difficult in career mode) is daunting.
It also could be with me that my computer is right about at the minimum power for VR flight so the cockpit control panel is blurred unless I move my head forward to get things to focus. Add that to trying to find buttons and move or turn them and it is a mess.
Plan your AP on the ground.
Lets say your flying VFR. Set ALT to 4,000 for instance or a few thousand above airport (check charts for realism). Don’t click ALT for altitude hold or turn autopilot on, just set altitude. Then touch the VS ap button and set your vertical speed to your climb performance (lets say 500 fpm). Now set your heading bug to the airport RWY heading (check your 10-9 (airport info chart) for actual heading). Now touch HDG button. This will set you up for an intial climb and heading hold on AP.
Now all you need to map is autopilot ON to a controller. (I suggest Autopilot off also, or use the toggle as you should be able to disable this quickly)
T/O, climb out, you should be hand flying until flaps off and you are safely gaining altitude… fly your heading and 500 fpm climb and then enable AP with hotkey… done, no screwing around.
now use your heading bug to fly your SID (departure) and slowly setup the rest of your flight (like actual climb altitude etc… and intercepting your GPS waypoint so that you can hit NAV)…
Once you’ve hit your NAV and reached altitude… sit back relax… and SIM RATE THE LONG LEG ON AUTOPILOT! ![]()
My sentiment as well, thank you very much for a great summary.
How did this thread end up on how to control AP in VR mode? What does this have to do with sim rate?