I have no doubt they were caught in testing however Xbox release day was set in stone and there was not much they could do except fly with it. Now that it’s been and gone I expect to see big improvements all around but especially for us PC’ers
I have not played since the problems of update 5, will await update 6 to see if they can restore the magic, if not will sadly jump ship
Xbox just can not handle the sim like a gaming PC can, so Asobo need to add a PC gaming Ultra setting and stop lowering the game just for the Xbox machines
All my hopes are on update 6, let’s hope Asobo get it right
Please get it right
If there’s no DX12 involved you might have to wait … although you could try (dare I say it) underclocking!
IMPORTANT UPDATE:
Apparently, Asobo finally acknowledged, that there is a massive problem with photogrammetry. I created a new support ticket regarding this, which I already did a few months ago without any acceptable response. But this time, they instantly told me that this is an issue they just recently got aware of. It has also been added to the “Known Issues” page on the MSFS support page. Quote:
"Photogrammetry and Bing Maps Data are not loading for certain users
We are currently investigating "
Which is exactly what we’ve been trying to tell them for months. Better late, than never, there is now hope, we can finally enjoy the game as we should’ve been able to since release.
This is a new bug and nothing to do with the original photogrammetry/LOD issues in this thread. There was an outage with bing data.
I have tried to ask this before but actually why is Bing Maps photogrammetry coverage so far behind Google? It look like they haven’t added a new city since 2017. Google don’t just have cities, they have entered areas, national parks and so on, and it’s continuously updated. One thing is that Google is the leader, but do they own most of the rights too?
My educated guess is $$$. Google has more $$ and more time in maps than Microsoft appears to have.
Yes please get it right Asobo
Yes they probably do own the rights unfortunately. Google dominate the search engine market and their Ads advertising platform brings in billions of profit as a result. Some of that gets invested back in things such as photogrammetry so they can stay ahead of the field and cement their market domination. Microsoft’s Bing Ads platform brings in a tiny revenue in comparison so unfortunately they are unable to invest as much. The solution? Well, stop using Google I guess and swap to using Bing for searches. I’ve swapped to using Bing maps instead of Google Maps of late - every little helps to try to keep competition alive.
In 2020 Google Ads revenue of $42billion. 2020 Bing ads revenue $7.4billion. From what I’ve read in 2021 Google Ads added growth (forecast 50billion) but Bing declined (and it seems they made a net loss of a few hundred million)
Since SU5 flying low and slow over cities like london, i can see the terrain slowly updating before me, each time it updates more detail is added. This didn’t happen prior to SU5. So this is so xbox users can run the game well? What about us pc users with good computer systems? OK i am getting atleast 10 fps more now but its not worth it at this price, i was happier with the 30 fps i was getting before without this issue. The way the terrain loads now is immersion breaking and makes flying over london for example rubbish.
Add a terrain loading graphics slider asobo so us pc gamers can make full use of our hardware. Many of us have spent a lot money on high spec systems just for this game, at the moment we could have just bought an xbox and have the same experience. I don’t want to game on an xbox.
Have you been away from the forums for a while? This has all been discussed thousands of times.
They’re adding a LOD slider in next week’s update that pre-caches terrain
I’m new to the forums and was only aware there was discussion on a LOD slider (I haven’t read all 700+ posts ITT), didn’t realize its actually a definite for the next update. Great news, hope it does the trick.
If you want to know what Asobo is doing, there is “news & announcement” section here where you they tell us.
Per @gordongreig my original bug in this thread (initial post) may have finally been improved upon!
Would love anyone’s else’s thoughts from other big Photogrammetry cities – “LOD draw distance has been increased for photogrammetry cities” with World Update 6.
For me, there’s nothing like “massive PG draw radius” in 1.19.8.0. Still terrible Photogrammetry draw distance radius (see the bridge ) :
Screenshots were taken at ultra settings (Terrain LoD 200) with sufficient bandwidth and sufficient server bandwidth (hovered there for minute in slew mode so everything loaded even though many people are updating sim). I also convinced if my game is not in fake ultra settings.
Here’s what I see just spawning at JFK which is already an improvement as prior to WU6, NYC skyline would be half rendered or not even show up at all from the airport.
@Orishek you’re right, sadly. Photogrammetry in NYC is no better, even on ULTRA and even using pre-caching terrain as ULTRA.
Asobo, please figure this out. This is just ugly.
I’ve just flown into Vancouver Int. and the photogrammetry is still like melted triangles from about 15 miles away, I can’t see an improvement but fingers crossed I’m hoping this is something to do with the servers being overloaded
Very likely but also once you get into the higher LODs quality is very much dependant on internet quality itself and is also limited by the output of Microsoft’s servers which can vary. 100Mbps is quite possible for those living near the server base but all those with gigabit connections etc. are just wasting their money. The sim’s high-end specs recommend 50Mbps so if that’s all you can get delivered then you can hardly call it a bug.