Please focus Sim Update 12 on stability and functionality

Maybe this is the best MSFS will be? We lived with FSX in a mess up state for many years. And look at P3D how many of those were not fixed but just moved on to the next.

If they make that choice (to leave it in this state) that would create a giant opportunity for a competing sim.

Dear Microsoft and Asobo team,
Yes, well done thus far.
No problems here. All on Ultra. Very pleased.
what can I say, please keep going but dont change a thing.
Stability - fine
CTD - none
FPS - no idea but smooth flights, no stutters, stamers or interruptions including the new German cities. Cologne is smashing just as I recall when living nearby. Well done.

Slo in conclusion, keep doing what you are doing.
all good.

ATC - badly broken (but I guess you know that).

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I may be wrong but as MS said they were in it for the long haul I guess we will continue to have updates that will be great for some and pants for others.
Its life.

nor does it take a scientist to work out that this is the best Sim we have ever had, and at one point never thought we would get.
Short memories around here !!

But what will we do, we who have none of these issues?
My preference is they dont frig around with it too much. It is all peachy smooth and works well.
ATC needs fixing, but thats all as far as I am concerned.
Please when you write ‘open letters’ do so on your own behalf, not others.
If you have issues then report them in the appropriate forum sections.

Hope that updates that most users want and need in order to enjoy the game don’t make your experience worse.

They did. It was written in first person. “We” wasn’t used a single time.

Well, that’s all good, but you’ll also need to be able to take a step back and report/discuss what a number of different issues lead to taken together. For me, none of issues enumerated are deal-breakers when it comes to enjoying the simulator, but when they appear together, it creates an experience towards the product that cannot be reduced to a summary of what I experience for each single issue alone.

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I’m optimistic. I figure MSFS 2035 will fix at least half of these issues :troll:

Kidding aside. It’ll take a while, but I think it’ll more or less get there.

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Not just optimized, rewritten from scratch, which is what they have stated that they plan to do. Just not when, so don’t expect much to happen soon.

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We will see

As I understand it, the original Artwick code was a mass of spaghetti. What else would you expect from cutting edge tech, under pressure, on an 8-bit machine back in the early 80s? However, by today’s standards, this entire project can be easily broken down by nearly any professional software engineer. Further, I think any college level coder could fix five or six of these bugs in a single day. These assumptions lead me to believe that the staff at Asobo is small even though this sim project may be under the purview of a large, profitable company. I’m thinking it’s difficult to find employees with the required skills and of course, business owners don’t like trading profits for wages. Plus, the sim is a platform for further profit via addons. An improved MSFS means less opportunity for 3rd party devs. This all could explain the slow progress. OTOH, look back on how MSFS, in all its forms has been marketed making no promises. The ads were always very artsy and airy but were very vague making no specific statements about what the sim would include or how accurate it would be. Lastly, consider what you are getting for $60USD

BTW, I paid the $120 but not for the extra planes. I paid the extra $60 in an attempt to insure the future of MSFS. I am not disappointed.

Wow. Quite some statement. This is the sole reason that we can have the whole Earth beneath our planes without having to buy top dollar ortho’s that in the end are so-so at best.
Do you have a 4Pb drive lying around somewhere unused?
This comment really surprises me :thinking:

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That’s quite a lot of assumption because at times, according to Jörg, between MS and Asobo there have been upwards of 200 coders working on the sim and not all of it is content and not all of it is omniprogrammable, e.g. inclusion of DX12 in itself is very specialised. And anyway you have that wrong, MSFS is not based on FSX code but it was at it’s outset supposed to be backwards compatible.

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SU10 Beta for myself on Xbox Series X has been excellent. Probably the best that it has been since release. Even large cities such as London , Paris, Ny Manhattan, Los Angeles , they have all been so smooth and look great.

Such a large improvement from SU9

Yes, I agree it’s moving in the right direction, less crashing and mostly smoother for basic flight. I also acknowledge the WT refreshes of some avionics - also fantastic. And WASM on Xbox will allow more progress. All good. I’m still trying to get the rest of the neglected stuff noticed and addressed, to bring it up to the same level so there isn’t such a disparity. Not just “eventually”, but a concerted effort for one update cycle, to pause new things and address the neglected stuff. That’s all. Simple request, maybe they’ll do some of it. Maybe not, we’ll see.

Every Sim Update should be focused on stability & functionality.
What makes SU12 so special?

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Should be, yes. SU9 was supposed to be but broke a lot of things.

SU10 is focussed on memory optimization - great, if they can actually address DX12.

SU11 is for the 40th, it will update flight modeling for helicopters and gliders and WASM on Xbox so there is no room in SU11 for my request.

I picked SU12 as “the next opportunity for choosing what to focus on”, requesting a concerted push to clean up all of the long-standing issues, and pause new things for that cycle. Stability, crashing, especially 3rd party content, but also just the basic avionics in base planes that still don’t work, the ground services, ATC, traffic, all those broken map locations. There’s incredible work being done, amazingly fine new details, amazing new planes, etc
 but a huge gap between those and the things that don’t work.

Simple request: please focus the next available update cycle (SU12) on all this neglected stuff, instead of new stuff, as much as possible, so that the overall Sim is more stable, and consistent. Thanks.

I believe they should simply have hotfixes issued periodacaly and not have these full blown Sim Updates.
(ie, they found a fix for the blurry DLSS or broken DX12, then just give us a patch).

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Updates must be tested. They’ve learned the hard way that because of the variety of hardware, and, the variety of addons, they have to allow beta testing before release, in order to find/fix unexpected bugs, and time for developers to give feedback and adjust SDK where needed. Call it hotfix, call it update, any change in code must be tested before release.

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Do you have a source for this? I find it very hard to believe that they started with a blank editor screen. Especially when there’s a ton of functionality with essentially the same features and issues as FSX.

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Maybe an interesting read?