Unless you have toe-brakes on your rudder pedals or have set some other axis for it, manual braking in this sim will always be maximum braking.
Use autobrake 1 or 2 and you’ll see a big difference.
Unless you have toe-brakes on your rudder pedals or have set some other axis for it, manual braking in this sim will always be maximum braking.
Use autobrake 1 or 2 and you’ll see a big difference.
Yep, thanks. I have a button on my joystick mapped to braking. The button will do a full on, 100% brake, which people have mentioned, would damage the brakes or blow a tire in real life. I have to look into how to arm the autobrakes as that appears to be the proper way to brake.
Brakes on any given airplane (at least any I’ve flown) are designed to decelerate the airplane to a stop at go speed (V1). This is going to be the most critical point given weight/speed and the aircraft’s position on the runway. So while you always have max manual braking as an option, you risk a brake fire, flat tires, etc (which is obviously better than an overrun in an emergency). Autobrakes are the norm when decelerating from high speed to prevent these things.
It’s worth noting that “Max” autobraking is different for the a320 and 737. Max on the a320 is essentially “RTO” on the 737 and wouldn’t be selected for landing, whereas the 737 has a Max setting for landing.
You arm the auto brakes in the a320 with one of the buttons labeled “Auto Brk” on the panel above the gear selector. On the 737 it’s a rotary knob labeled “Auto Brake” with the options of 1,2,3 or MAX for landing, and RTO for takeoff.
Generally the ground spoilers are armed during the approach but you do check the handle to ensure extension after touchdown. Easy to do with a control that has a spoiler axis set up.
Sorry mate, no idea why you’re telling me this.
737-800 and TUI just belong together. I love the special RIU liveries by TUI😄
Last time I flew the 737 irl was back in my colleague time. Airbus only since then and I actually work for the A320 program. The PMDG brings back memories.
Because you asked why the OP was pulling the speedbrakes. I didn’t read their note as “not following the checklist and arming the speedbrake”
Mmh this looks like a proper FMC. All fake-shadows gone, added some realistic wear and tear… All letters and numbers looks like perfectly centered now (but I did not counted the pixels via a Photoshop pixel raster and only centered the buttons by visual judgement). The wear and tear is not overly dirty or ugly but realistic for some 20-25 year old airplane.
That´s it how it should look like I think ![]()
Finally the FMC texture is finished. Upload tonight on Flightsim.to…
And thank you very much for the tip, now the units are in kg ![]()
You know, if you would spend a tenth of the time reading the documentation as you do obsessing about your perceived deficiencies in the textures, you wouldn’t have to ask this kind of stuff.
Just sayin’ …
It looks terribly off…
You managed to misalign what seemed to be nicely aligned.
Please stop ‚fixing‘ things. And please stop posting screenshots with every post you do.
That’s a very nice livery, didn’t know it exists in real life. Did a search, 2016, never seen it.
Is it normal for the wings to wriggle instead of swinging softly?
Yes.
Although some people claim the animations are too jerky, I’ve ridden over the wings on enough 737’s to think it’s pretty accurate to me.
It’s a bit more “digital” than real life.
For the VNAV… or climb/descend in general.
Use whichever mode is best for what you want to achieve. For unrestricted climbs you’d probably use VNAV. If capped on an intermediate level by ATC - maybe use V/S before to have a continuous climb and avoid a level-off. Or you’re a pilot on a BBJ with a very sensitive VIP? I’d probably suggest to climb in CWS… go figure!
That is up to me how I learn fly, I prefer learn flying by having the great honour of real Airbus and Boeing pilots showing inside the cockpit how things are really done while writing down procedures and important things in my sketchbooks, not by reading some heavily simplified and modified PDFs which are not representing real cockpit procedures and real aviation what real pilots would do.
And I am graphics designer and I do this because I hate visual glitches and texture bugs in videogames, and just because I can
enjoy:
Love the 737 since all the visual glitches are gone. ![]()
These aren’t really “visual glitches” by definition, just areas of the virtual cockpit that could be further refined. To be honest, I don’t think PMDG cares too much about what the manual gear extension hatch looks like.
We do use V/S sometimes approaching any level off (both climbing and descending). We do it to avoid triggering other people’s TCAS and to smoothen the level off. It’s in our SOPs.
If approaching 3000ft to go the vertical speed is higher than 3000fpm we’ll use V/S mode to limit the vertical speed to 3000fpm. Maximum 2000fpm at 2 to go. Maximum 1000fpm at 1 to go. Any other use of V/S is prohibited during climbs as per our SOPs.