PMDG 737 Discussion (PC Version) (Part 1)

Hey there, I know my hopes are probably too high but is this plane going to be released on Xbox as well? I’m sure there will obviously be a delay with getting it right to run on console?

In the 737 you’re a pilot. In the 320 you’re a voting member.

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It would be interesting to see the perspective of developers who have never used any previous flight sim and see whether they have a similar view. I wonder if the approach that Asobo has taken, where the sim simulates and the aircraft is placed into that dynamically without simply coding behaviours via tables, is so different as to what others sims use that devs used to those other sims are not necessarily coming at it from the right perspective. It’s easy to understand why they might do that - building on previous experience and endeavouring to re-use coding etc, but maybe that’s counterproductive. Speculation on my part of course.

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At no time is the word “non-sensical” used in that article.
What has been stated is that you can’t import the flight dynamics from old sims.
That is the limitation they have found.

Of course they can’t, this is a new different sim.
Combine that with a lack of understanding of how the new values work and a lack of documentation from Asobo as of yet, and you have the problem.
In that case, yes, trial and error is the only way to figure it out.

Nothing in that article states that any of those values are irrational.
There is indeed a rational logic, or the airplanes that are in the sim now wouldn’t fly.
I suspect with PMDG’s ties to Asobo, Asobo has provided this info to PMDG, or PMDG has indeed already figured it out.
The performance of the DC6 in the sim proves that.

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Perhaps nonsensical was too strong a word on my part, but did you also see his second post further down?

This has been noted by other devs as needing massively inaccurate figures to create, as accurate figures do not give the desired result. NOTE: it is the SDK itself which states that this sim relies on accurate input of figures, it’s not just me wanting to do so! I am not ‘hesitant to impliment strange, artificial values’ - if you go back to my original comment you will see from stage three that I am always prepared to nudge things sideways a bit based on documented evidence or pilot input. My problem here is that the first stage, accurate figures, does not work anywhere close to as well as it should and the second stage (the input of figures) has pretty much been removed so the only way we can nudge things is with the base geometry. That always creates changes in areas other than the one you want to affect. The core flight model should be a core to interact with the environment. Then we should be able to adjust with clear, well-defined and understood parameters (e.g. The aerodynamic coefficients which are understood with reference to control and motion, rather than made-up terminology that often does not make much sense).

Anyway, I’ve said that yes, PMDG has managed it.

Again, though,

They also state that the figures they are used to using don’t make any sense.
I have no doubt that is true.
They also stated that the new functions made by Asobo don’t make sense.
Well of course they wouldn’t, there is no documentation from Asobo as to how it all works as yet.

Asobo created these new terms, with different values, for this sim because it isn’t an import from old sims.
The old values and terms don’t work.

It does make it harder for the 3rd party developers, but I wouldn’t call that disheartening.
There is an excellent video on how the sim was made.
You should watch this, if you haven’t seen it.
It explains why everything is so different, in this case, the Designing Planes segment at 25:51 shows why the figures are so different.

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There are a very big problem with 3rd party addons on Xbox, so don’t wait for a soon release. First Asobo has to fix that issues.

Yes, but there is an issue with the Xbox and the specialized code that PMDG and other 3rd party developers need to utilize to make all their complex systems work on Xbox.

Correction: the issue is Microsoft Xbox Division’s to fix. The issue lies with the Xbox OS, not with Asobo. That is why the long wait. Making major changes to the Xbox ecosystem is not something Xbox can or does take lightly. They have to preserve the integrity of the Xbox OS’ security and also not risk bricking Xboxes. Of course, they have to plan, develop, test and implement the change, which, in the most simplest of terms, takes time.

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Thanks a lot Nixon, well explained.

Aw - the old joke again.
“First Asobo has to fix this or that before the 737 is released!”

Eight months later: “But Asobo has to fix that before, and the 737 will be released afterwards!”

12 months later: “It is fixed, the 737 is now going into beta testphase!”

15 months later: “There is some problem with Asobo…”

24 months later: “The PMDG 737 will go into beta test phase soon!”

36 months later… blah blah blah :smiley:

But the release delay joke is getting old over time. Let´s see how far the Fenix Airbus has come.

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And the point of this post was?

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Are you just ranting or is there some kind of factual information in that post we’re supposed to try to figure out?

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Often posts false information about most 3rd party airliners often his/her opinion, somewhat derails the topics a bit

But keeping this on topic, the last update by RSR was very good :slight_smile:

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Or he might actually be one of those visionaries that look deep into the future and foresees that the pending update will push out the PMDG 737 date further

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Hm looks like I made an enemy who is always having a close look at every posting :wink: I just wanted to be sarcastic because I was annoyed because of this posting here saying there is another fix that needs to be taken care of first:


Correction: the issue is Microsoft Xbox Division’s to fix. The issue lies with the Xbox OS, not with Asobo. That is why the long wait. Making major changes to the Xbox ecosystem is not something Xbox can or does take lightly.


Asobo needs to fix this, and after some months have passed Asobo needs to fix that. After more months have passed “the complete XBox version needs to be heavily modified before release”, and when the XBox version is patched the next big SU-update a year after needs to be released first because of some issues before beta phase can start, and it continues forever and forever.
I am very impatient - since July 2021 when “the plane is now 99% finished and the beta phase will be over in the mid of August!” was announced… the wait is really taking it´s time :smiley:

The 737 looks very promising! And even some cockpit variations are possible with autopilot designs and backup instrument choices:

This video makes the wait even more painful…

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This same video was posted in this very thread 11 days ago. Why are you posting it again?

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I love how they actually modelled the fur on the seats instead of just using a flat fur texture like everyone do as if we were still 15 years ago with struggling GPUs, exactly like game studios have been 3D modelling fur and hairs for quite some time now in a lot of games (Nvidia’s HairWorks has been a thing since 2014 for example…).

Our GPUs are well capable of that, third party need to up their game, and not stay eternally in their comfort zone of using modelling and especially texturing techniques that were a thing only because back then, GPUs were using only a fraction of the VRAM we have today. I guess the majority of simmers here have 8GB of VRAM which is pretty much the norm now.

Please Devs, stop desperately cramming half of the entire cockpit textures into a single 4096x4096 texture for an optimization purpose that is not even relevant anymore with todays GPUs!!! No wonder we’re having tons of pixelated low-res textures scattered everywhere in our cockpits! Glad to see PMDG has understood that.

Yes, obviously, it will mean spending more resources on texturing and modelling, can’t be helped. As rendering engines and capabilities improves, so does the workload unfortunately.

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majority have 8GB of VRAM? hahahahahahahha

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Even cheapest 250-300€ low end and mid-range graphics cards from AMD use 8 GB of GDDR5 and GDDR6 for a decade now.
So every owner of an AMD graphics card which are 50% of all computer users should have 8 GB VRAM.
When buying very expensive graphics cards for 500€ and more one did not get more VRAM in the past, but this changed a year ago or so with the first 12 GB Nvidia cards becoming avaiable (or maybe not available, that depended on who was bidding a higher price to your favorite scalper.)

Cheaper Nvidia cards used 6GB VRAM in the past, but this is also an extremely large amount of bits and bytes so even with 4 or 6 GB of VRAM there is absolutely no need to cram the whole cockpit texturing in some stupid 2 megabytes low quality 2048x2048 or 4096x4096 PNG file for “optimization” in the year 2022.

Absolute top-notch quality over “must run on smartphones and 13” office notebooks with no graphics chip inside!" :wink:

And I found the video yesterday on YouTube, finally the legendary 737 was presented and therefore became somehow “real” instead of lingering in the realm of legends forever with only five screenshots available.

This is AWESOME!!! Makes the cockpit immersive and fluffy at the same time!

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