I’m sure that yesterday it wasn’t like that when I was flying above approximate location and at similar altitude. I saw no morphing at all here. I joined beta since 1.39.6.0 and left from 1.39.9.0 just before public release. It looks like conflict between old and new aerial ground tiles.
Do you see this same effect when flying normally or only when zipping through the world rapidly with slew mode? I just started a flight from VQPR in MSFS (2020) SU16 and did not personally see the effect as in your shared videos.
Yes of course. And yes you won’t notice it when you are flying GA aircraft at low altitude. I can’t post the video due to its size and duration. Actually it doesn’t matter whether you are using slew mode or flying at low speed, either with TLOD 100 or 400, morphing tiles will always morph. And similar tile issues have been here since years ago.
This is slewing with no morphing tiles, heading south from VQPR:
Downloading it now. Still no mention in the release notes about removing spurious trees from places they shouldn’t be - fields, airfields, etc. so I can only hope they did but haven’t mentioned it. After all it was fixed in 2024 weeks ago.
Update was smooth, however having to update all the WU/CUs took longer than expected. Nice to see the shutdown bug finally fixed. Haven’t had a chance to fly it yet, but I’ll give it a go later in the day.
I’ve been installed the 17GB of new world updates now for 15 minutes and I’m about 1/3 done. This has always been the Achilles heel of this game (nice super long load times). Plus, triple screens still don’t work like they should. I guess I can’t expect to much in that department anymore.
I still have MSFS2020 installed so decided to update to SU16. I must say it looks good and performance is great, I did a quick flight from LHR to CDG. I seldom use 2020 anymore though but I can see why some people want to stick with MSFS2020, since SU3 Beta MSFS2024 is where I`m at now.