The screenshot above was with DX11. The polygon opacity works and blending works.
Below is the same with DX12. Polygon opacity and blending doesn’t work with DX12.
Hello bijanstudio, thank you for providing these screenshots.
Can you give us the exact coordinates of the location so we try to reproduce the same issue.
Sure, this is in Bakersfield in California L45, but this happens everywhere.
Also whenever I create a large colored polygon on terrain, it messes the VFR map and g1000 map. It creates lines and patterns on the display.
Fixed as of Sim Update 9.