I am very fond of the quality of the landscape and building textures.
See attached screenshots: All the more incomprehensible is the very poor, blurry and overlit quality of the instrument buttons. And this although I set “ULTRA” and the rendering quality to 100 (my screen resolution is 3440x1440).
That it is much better can be seen in the comparison images to X-Plane.
What am I doing wrong?
Which settings do I have to choose to be able to recognize the over-illuminated and too small labels of the buttons.
The display is also very very poor in VR.
so glad that someone else think the instrument in nearly all the aircraft is very poor, can’t tell heading from speed button. can’ see speed bug and i wear glasses and no funny puns please.
From those screenshots the xplane screenshots looks worse than msfs version and seems like the camera is more zoomed in. I think it may be the backlighting on the msfs screens buttons are slightly to bright.
You might want to just disable Bloom, especially more so in VR. It won’t solve it all but it will help.
Night lighting is a perpetual problem but they are saying in the Q&A they are working on it over multiple versions. There is a topic dedicated to this as well, here is a compilation of some of my analysis and suggestions (including screenshots and comparisons):
I’m annoyed that I didn’t try this myself once, but it really made it easier to read.
It’s not the solution compared to X-Plane, though. The lettering in X-Plane seems to be larger and clearer (especially in VR).
Thank you for your detailed research.
However, turning off Bloom did nothing, at least in the cockpit.
The tip from MegaRiceBall734 to reduce the Avonic brightness has improved the readability somewhat.
Annoying that I did not try this myself…
However, due to your hints, I now also noticed that the light intensity does not decrease with distance - completely unrealistic.
Despite displaying in native resolution (3440x1440), the lights in the distance and also the lighting appear quite blurry.