I have noticed that TAA is not as good as before the UK patch. TAA does work, it’s just not as sharp as it was. I see a bit more jagged edges and shimmering of distant objects.
Has anyone noticed the same thing?
Been playing mostly in VR and it is very noticeable here, but I suspect this is an “issue” for both VR and monitor. Maybe it’s more noticeable in VR.
I feel that this may be related to the cloud pixelation fix.
I can’t speak about VR since im a peasant, however i did not noticed any downgrade in TAA Quality. Tthere was always a bit of shimmering which might get fixed with DX12.
I can reduce flickering etc. a bit when i changing my Nvidia Settings (Negative LOD Bias) to Clamp.
TAA just isn’t enough for VR imo.
The sim seriously needs MSAA/MFAA no matter if its more performance hungry.
MSAA effectively eats jaggies both far and near
Reading on another forum, it was mentioned there they reverted back to the old TAA with this past update to fix the clouds issue. Would post a link but not sure if that is allowed here.
Yes, we are back to the old TAA method, before 1.10.7.0. It is not as good at eliminating jagged edges and it creates more blur, but it is more effective at denoising clouds and shadows. It was probably reverted because with the new one the grain in the clouds was more obvious.
Personally I much preferred the look of the new TAA with the sharpening filter disabled but what can you do.
Yes, I’ve noticed it. Mine has picked up a habit of the cockpit animations freezing mid-flight. It’s a fatal error as there’s no way to recover it or so it seems. The ladies and gents at Asobo have their work cut-out for the update in March. I fully expect it to roll into April, but if it means more time to make the game better, then so be it.
No issues with it here.Imo its better than how it was before.Was a bit too sharp and grainy before and it looks like they got it toned down a bit. Running a 3440x1440 monitor.
The new TAA was definitely better, distant views were sharper, less blurry. I didn’t have any problem with pixelated clouds. If they did revert back to the old TAA setting, an option to choose between the two would be welcome. I am now back to experimenting with different sharpness settings with NVCP and GeForce Experience trying to get the new TAA “look” back somehow.
The change to TAA since UK update makes me sad in VR. I’ve had some time to mull it over, and have noticed that the change to TAA makes much less difference in 2D than it does in VR. Yes, 2D clouds look absolutely stunning now…but the new jaggies and shimmering of objects in VR which weren’t there before is just depressing.
I’ve noticed this as well in VR particularly. However I’ve also noticed that at least for me performance has improved in VR and I was able to increase the resolution scaling. Higher resolution scaling should also smooth out the edges a bit.
I’m still bummed about this. I’m already at 100 TAA / 100 OXR with my G2. Ingame AA is set to 8x8. Still too many jaggies for my liking. It was sooo good before the update in VR.