Porter, what am I doing wrong?

Playing with the new Porter from MSFS. I’m having an issue where the RPMs just drop and I no longer have control over the engine via the throttle or the propeller pitch.
This happens during the flight as well as upon the loading in on the runway and I cannot even take off.

I don’t know if this is a bug or if I’m doing something wrong…

I highly recommend…no, I urge everyone to add more detail to these types of questions. There could be vastly different reasons based on XBOX or PC. I’m finding many of these types of questions are the result of user error, not understanding the complexity of key-binding an axis or controller or something else altogether. So…shooting in the dark…if you have your realism set to ultra, you could damage your engine if managed incorrectly resulting in no engine control. Or something is wrong with the controller bindings for prop/throttle.

I do have everything on simulation and I am on PC.
I don’t know what additional information to give. I’m flying other aircraft just fine and not over-stressing them to a failure. Unless Porter behaves drastically different in its systems simulations to the default Cessna 152, I’m not doing anything different to damage it. Hence my question if its a user error or a bug.

Of course the Porter handles differently. Are you pushing the throttle to the wall for example? You shouldn’t use full power as it would likely cause overtorque or too high ITT at higher altitudes. No idea if engine damage is modelled though.

I dont believe it’s a bug. The porter works as expected for myself and others. Do you use any external peripherals like a throttle, joystick etc? I found that the update changed the binding keys for a few functions that conflicted with settings a totally different peripheral and I had to change it.

Other than what has already been mentioned, I would hazard a guess that it could also be a build-up of ice?

Did you turn on the anti-ice switch?

Prior to SU7, I see a crowded room in which all of the MSFS2020 users each had their own house of cards, representing their finely tuned and refined control schemes, keybinds, and third party applications controlling simvars and their unique HW setups.

People with XBox controllers, some with one of the many HOTAS setups, others with yokes, throttle quadrants, and rudder pedals. Also in the room were cards stacked delicately by users who built complete custom cockpits, some with amazing hardware customizations.

The VR users were there, too. Headsets, unique mouse controls, special views and cockpit locations. All in perfect balance.

Then Asobo opened the door with SU7 and brought in a gigantic shop fan set on high.

2 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.