What are some potential optimizations you guys have found for the RIFT S in MSFS? Been dealing with terrible stutters that make it unbearable at times even with a very beefy system.
Just turn down any graphic settings you can live without.
Turn off reflections and ambient occlusion and the light ray thing. turn down shadows. Clouds to medium. Trees, buildings,etc…
What’s your system spec? Hard to provide suggestions without that info.
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Rift S user here.
Set render resolution in-game to 50 and supersampling in Oculus Tray Tool to 1.5 or 2.0
(Nvidia) use drivers 457.3
Set ASW in OTT to 18 Hz
Read and try this How to Optimise MSFS for VR - Channel LFD
Oh, and about stutters. There’s one crazy recipe that worked for me. Set render scaling for PC to 200. It significantly eliminates stutters in VR
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