Prevailing lack of inertia in the flight model, opinions?

This has been talked about a good amount before, the lack of inertia in MSFS flight model or to put it in different terms the feeling of weightlessness in airplanes.

Do you think it has improved at all? Do you think it is still the same as it ever was? Do you think this is a problem?

Personally I can’t ignore still how most planes still feel like “paper airplanes”. Specially if there is any wind, compared to RL or an alternative sim like DCS. Flew the Hawk T1 often recently, and it will just sort of shake around and behave almost like a kite in the wind. Similar behaviour can also be seen in the amount of up/down movement at altitude with jetliners etc.

Edit; another really significant possibility to observe this behaviour is during landing and at the moment of touch down

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The inertia parameters are part of the aircraft flight model config, so it’s dependent on each project to specify reasonable values. I find the Asobo planes to be a bit low with the inertia values which makes these models more “twitchy”. A dev could certainly make the flight behavior better.

At the end of the day, different simmers will perceive the flight models differently, so who knows what is best. There are plenty of flight model improvement mods, so apparently others are not satisfied with the values either. But I don’t think there is any simple global change that is going to make every plane fly more realistically.

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So can anyone recommend an add on with better inertia?

Since helicopters came out I almost stopped flying planes.
But twice now I have started propellerplanes on a runway and the planes behaves crazy!
Its like the flightmodel has changed since I drive them last!
And this paperplane is a good metaphor for the behavior.
Yesterday a plane flipped over during take off because it was so twitchy!
Never happend before!

Check this landing of mine at minute 1:51:35

I am using full rudder, but the inertia of such a big plane leads me off the runway. Depends on the plane though, some suffer extreme inertia while others do not experience inertia at all.

Enhancing tire friction is one solution to help you track and compensate for lack of inertia. But as with inertia it depends of each dev to apply the values. See here for a discussion:

And here for a list of the values applied (we only have them for the Asobo planes and a couple of 3rd party at the moment)

Hmm, well to me actually I still see the behavior I mentioned.

I am not sure about the crosswind situation for this landing of yours however, 4-5 seconds prior to touchdown you are pretty much lined up with the runway. That is when, with my limited Spanish, I think you say something about putting in a bit of rudder followed by a lot of rudder :slight_smile:

However such a huge plane should be more willing to come down where her nose is pointing after you are pretty much lined up, unless there is some insane gushing crosswind. Yet MSFS being MSFS, you float above the runway and you go off to the left. That is precisely the behaviour I mention.

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You Spanish is correct :wink:
I agree with you in what regards the “floatiness” of the plane, that is a common behaviour in most planes in MSFS, however planes such as the C414, PMDG’s 737 and Fenix a320 don’t show such behaviour, so I wonder if it is caused by developers having a hard time figuring out the correct values.

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I flew the A320 a bit when it came out first, I do remember it feeling good when landing. Also started recently flying the C414 and that seems better too, I want to fly the 414 more to see if it is consistent. But yeah, it looks like some of it could be on the plane developers side.

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