has anyone successfully exported a bone animated character from Blender into MSFS? I have a model in blender which is animated and named correctly and looks very good. But after exporting to MSFS the model is visually unrecognisable in the sim. I can successfully export simple animations all day long but a model animated with a bones armature is doing my head in.
I’ve tried numerous different ways of doing it including baking the model animation but the end result is always a weird distorted character animation in the sim. Are there any proven tutorials for this?