PSA: Reverb G2 small sweet spots, observations and solutions

Yep, same for me. Picture #2 would be the visual clarity with my G2.

I’m still rummaging around on comparative tests (have to keep wife happy doing real world things!). I notice there is a thread on chromatic aberration in MSFS and the difference in 2D vs. VR settings: Here's how you turn off post processing effects! (Chromatic aberration for example)

When I look in the VR section of my UsrCfg.opt file, here’s what I find:

{PostProcess
Enabled 1
EyeAdaptation 1
ColorGrading 1
Sharpen 1
Fringe 0
LensDistortion 0
Dirt 0
LensFlare 0
FilmGrain 0
Vignette 0
LensBlurMultiplier 1.000000
FringeMultiplier 1.000000

The OP post in the thread that I cite says that setting FRINGE to 0 removes the “artistic” chromatic aberration effect, at least in hangar scenes. What are your VR UserCfg.opt settings, @CptLucky8 ? Mine is 0.