Just to let you know, I’ve passed some information to one of the MSFT OpenXR developer. I’ve also documented some of the most problematic issues with WMR OXR, and there is no guarantee all, any are implemented in the next update.
Among all of the problems I’ve listed, I was told there is a lot of interest to try implementing a OXR Scaling slider going below 50%, which could help a lot with the Reverb G2 when trying to balance performance and visuals. I’ve also asked for is the need to being able to change Motion Smoothing setting live, like with SteamVR.
At least, the next update shall allow us to use 50% scaling with Motion Smoothing which is much better than the minimum 65% because of the WMR OXR bug.