PSA: The next WMR OpenXR Preview Update will fix the Custom Render Scale distortions

Just for the record, I did try this but it didn’t have the intended effect!

Performance was pretty poor. I think the WMR resolution setting applies last of all, even after the OpenXR scaling - when you think about it, that’s no real surprise.
Basically, both the sim and OpenXR were still rendering at a pretty high resolution, so the load on the CPU/GPU was as high as ever and performance tanked!

Worth a try, but not a good solution.

Anyway, the new version of the OpenXR runtime detailed in this thread is here now, so we can all have fun setting OXR to 20% :rofl:

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