PSA To livery makers: can we please stop making livery thumbnails just a logo

That may be a requirement for the MarketPlace, but once the aircraft is installed on my rig it gets the “my” treatment.

As far as adding logos to each thumbnail? Highly unlikely devs would to that. It requires opening each thumbnail in a photo editor and manually placing the logo. That is a ton of extra work.

The camera editor has numerous features for setting up your thumbnails and backgrounds. I choose the hanger as the lighting is more realistic for whatever reason.

Incidentally, I upload all of my skins to OneDrive for safe keeping. I thought about making them available to the community here on .to, but would have to get permission from every skin developer since I have modified the cfg files. With the number of skins I have, that would be impossible for me to keep track of. Would be nice if .To had a clause in their agreement for uploaders that as long as no profit is being realized, this can happen or something similar.

If you think the Megaskins pack was cool, my collection is kept up to date with new skins, all planes work and/or are fixed quickly when they do break, and have the custom thumbs above. This is only possible through the scripts I wrote to quickly add skins to my collection. As an example, my DHC-6 Otter skins collection is 7.58GB compressed. And that’s just the Otter. I have at least 200+ skins for the JustFlight PA28R III variant and it rolls in at 7.07GB compressed. I think I have a total of 139 different aircraft and you get the picture. Most come in under 2GB compressed though. Some even less.

I’m still chugging through getting them all done. I keep telling myself that I’m almost done, but have about 30-40% more to go. Not sure. What side-tracks me is installing new skins when they drop or fixing broken skins after SUs. But, I am indeed getting there. Would be nice if Asobo would automate the screen process a bit by automatically running through each skin in a folder and dropping the thumbs in the correct folder for any given skin. One click and all skin thumbnails are generated. Right now, you have to do them one-by-one. It’s borderline loathsome.

Actually it could be done REALLY easily with freeware watermark injecting software. All they would have to do is set it up once and then run it for each release. (They can also set a position and size of said logo)

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Exactly … even done manually, one your company the LOGO deigned for the thumbnail adding it in a consistently t to the Thumbnail images takes all less than a Minute.

(Some thing you could do for several thumbnails while waiting fro MSFS to load !!! )

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They can overwrite the original thumbnail for a third-party aircraft, though.

Let me rephrase…You CAN overwrite a default thumbnail, but you have to create the new thumbnail and then mirror the default aircraft texture folders in OvGME and put your new thumbnails in OvGME. This will overwrite the default thumbnails when installed through OvGME. However, in the case above, third-party default skins will not match third-party default thumbnails, so the third-party default thumbnails need to be overwritten as well with OvGMe or a similar tool as mentioned above. In other words, what the user above was experiencing was not an overwriting of the default aircraft thumbnail, but a mismatch between the default third-party aircraft thumbnail and the repaint thumbnails for that aircraft. It is very, very rare that repaints will match the default thumbnails for any aircraft. Asobo or otherwise.

This is brilliant! I’m also looking to do the same, as it drives me nuts that the alphabetical order and the thumnails are all over the place… Could you please share your script?

I’d love to but it is extremely complicated. Throw in the fact that these devs are all over the place in how they package their files and what I’ve got are a bunch of scripts that are 95 percent the same and 5 percent different. You wouldn’t know how to run it, to be honest as it is not a point and shoot affair, unfortunately.