While we’re on the foveated rendering topic… Understanding you no longer support it, I thought I’d ask anyway in case you have any ideas:
I’m using OpenXR toolkit in 2020/2024 with an Aero, I enable foveated rendering and can set the rings such that the entire screen is one region, and set that region to render 1/16x of the target resolution which makes it un-usably blurry, but I only get a 2fps boost from 38->40fps. Since I’m GPU limited (i9 13900k/4090) this is surprising but I think I’m misunderstanding which layer this is happening at / overestimating asobos ability to interface with the feature?