Quad Views Foveated Rendering for MSFS 2024

@mbucchia First, I know you aren’t supporting this tool anymore - so don’t worry about my question in that manner! :slight_smile:

I’ve been a longtime user of your tool in MSFS 2020. I tried using it with MSFS 2024, but it caused repeated crashing. Since MSFS 2024 was patched (1.2.7.0), the tool started working for me again without crashes! I’m surprised because it used to crash with DirectX 12 in MSFS 2020 - maybe it’s luck of the day; we will see.

I’m running an AMD 7700X, 32GB RAM, RTX 3090, Windows 11 23H2, HP Reverb G2

What I saw in your tool is that if I activate foveated rendering with MSFS 2024, I see an FPS increase of as much as 3 to 5 FPS. It’s not a huge increase, but I’d rather be north of 30 than south of 30 in VR mode. Unless I’m mistaken, I’m also not seeing the artifacts that foveated rendering introduced in MSFS 2020 in 2024 (e.g. it’s not necessary to turn settings down or off to avoid them) - but I could be mistaken; at least it’s not yet obvious.

I’m using Turbo mode via the OpenXR platform (rather than your toolkit).

Here are my questions:

  1. The quad views foveated rendering you are talking about in this thread - is it different from what you already have implemented in your openxr toolkit?
  2. The FPS counter with latency readings and indications of being CPU / GPU bound, etc. Do you think the info is still accurate with MSFS 2024?

Thanks in advance.

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