I was using the Quest 2 and RTX3080 and I was not having this kind of artifacts. When I upgraded to the 4080, I notice immediately this strange behavior only in low contrast scenes, like sky or sea.
I tested now with the Quest 3 and the problem still remains
Anybody with the same issue? Already opened a ticket with meta.
Hi, I have a 4090 and Quest 2.
I mostly fly with ASW enabled and noticed this same issue. However, I think after turning raymarched reflections to off, and windshield effects to high (instead of ultra) in MSFS the problem seems to have disappeared and I no longer see the artifacts.
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And this is the GPU compatibility list in their website
$14 billion spent on VR in 2022 …yet even their newest headset does not fully support 40xx cards. Wow!

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