You are trying to solve the impossible. You should google “judder” in VR for the technical stuff. The problem happens because the system cannot get the frame created in time for the headset refresh. When this happens it will send an “old” frame in place of the missing new frame. This old frame is slightly out of sync with your current position, causing things that move past you to “judder” back and forth. The only way to solve this is to hit a frame rate that matches your headset refresh. Set the headset to 72hz and your settings at a point where you can maintain 72fps, and it should vanish. Easy test: set the headset to 90hz, and lock the rate to 30fps. You should see 3 copies of each runway light as it judders past on takeoff. At 45hz you will see 2 images. But, it’s very hard to maintain 72fps in vr in this sim. So, learn to live with a little judder. Set the headset to maximum refresh 90hz, turn off any Reflex, ASW, Low Latency Mode, Turbo Mode, frame locks, frame limits, etc. and let Openxr manage the frames. If you keep your head forward between ±45degrees, you don’t see it much.
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