I have the same PC specs and I don’t see this banding even with Air Link at 200mbps Dynamic. Using v53prc with local dimming. I’m finding that leaving nvidia control panel default quality, together with using dlss/quality helps get rid of most shimmering and still makes the cockpit very readable.
What Bitrate is everyone using with the Link cable? Is the max 960 doable with reasonable latency and no other issues like stutters etc?
Just replied to you in another thread but I spent the afternoon testing those settings in the forum link above.
I actually can’t get a good performance in MSFS at 960 mbps 90HZ. Lowering the encode bitrate to 400 improved my experience a lot, less latency, no audio cut outs.
Interestingly, dropping my refresh rate to 75 Hz from 90 Hz improved the colour banding compression as well and it looks and runs great. 75 Hz actually looks smoother than 90Hz, I believe because the cable and XR2 chip, at maximum resolution (I’m running 2896 x 2618 per eye) just can’t quite keep up.
I’ve got a 13900K, 4090 PC so it’s not my hardware specs.
I’ve experimented with this quite a bit and while there is a noticeable difference the higher you go, I’ve found this to greatly diminish over 300mbps. I’m currently running 400 mbps as well and have zero audio cutouts here while minimizing compression artifacts. I’m also running close to @Kjaye767 settings. I think I’m at 2800 per eye using OXRTK override.
I haven’t fiddled much with 72hz though admittedly. I will try that out over the next day or two.
One nice aspect of running 72Hz is that in rural areas, which is pretty much what I fly, GA over the south of England or up in the Scottish highlands and Isles predominantly I can hit 72 FPS so no more motion reprojection needed, I just ASW disabled and mostly completely smooth experience, save for around Greater London, where I have about 20 payware airports and even then it feels perfectly smooth.
Can someone post their debug settings. I get blurring when I pass poles and runway lights.
I haven’t been following for a bit but I didn’t know about the lenses. I really hate Fresnel lenses on VR headsets! They make night simming rather unpleasant.
I have a new Quest Pro and experiencing screen door effect. It is all over every text, objects and distant objects look pixelated. Not sure if this is just my device. When I use Quest 2 with the same settings, it is hardly noticeable and looks far much better than when using QP only in this regard. The clarity is good but the SDE - is gridlike. I’ve deactivated sharpening though looks better and clear but still cannot get this to work well. Considering returning right now.
My system is 13900K, 4090.
Does anyone have an idea how to get rid of this?
The lenses on your QP are much, much more clearer than those on your Q2. Consequently, the transitions between pixels are no longer blurred, leading to screen door effect. You could try using a bit of IPD offset to blur it some. Bottom line: clarity and SDE will always be something of a trade-off.
Thanks for the replay. By IPD adjustment I guess you mean shifting the lenses horizontally? if that is the case, I’ve already done that. Most reviews never mentioned this so was suspecting it could be a faulty device. I also experienced the controllers each losing contact with the headset resulting in disappearing and appearing again within one or two seconds. In one hour, this happened about 30 times or more with lights on. This is unusual as I use similar controllers for the Q2 without issues.
Many reviews say it is a lot better than rg2, for me, FOV and clarity are really not enough to be better MSFS-wise, I really hoped it was better than Q2 in terms of SDE but it is not. I’ll try some more testing today.
My assumption is that Q3 wouldn’t be any better with SDE if it is using a similar lens.
Yeah the QPro is like that. I think it’s a combination of low res + extreme clarity. Less noticeable when the lenses are worse, like on the Q2.
One of the reasons I returned the QPro.
Q3 should be slightly better. Wouldn’t want it for MSFS though.
I did find a setting between sharpness and blurriness but the picture quality is still good enough to consider keeping it. However, I’m noticing lag with the controllers and also momentarily loss of connection to the headset so the controllers very often disappear and reappear within a second or two while holding and using it, which is really annoying.
When you hold a button down, and move it, it freezes for a second after you release the button. Still wasn’t smooth after I deactivated face and eye tracking.
It would be helpful if a Quest Pro owner could confirm whether this behavior exists or not.
UPDATE:
Last night my QP got an update that fixed the controller issues. I used them for about 30 minutes without experiencing the behaviors I described above. I’ll be keeping the QP irrespective of SDE - I guess I’ll get over it considering the clarity, colors, acceptable FOV, controllers, general design, and comfort. Hopefully, the next generation will solve the SDE issue.