Absolutely agree that Asobo needs to fix it, but this is something that you can change yourself also.
I made just for myself a little mod that fixes the density and size of vegetation in my local area. Made a world of difference.
In the sim the mountains of Southern California look like S.E. Asia, heh… Not too realistic since everything here is either desert or desert adjacent (what science peeps might call ‘arid alpine’ at best). There is no lush forest.
I pulled the spawn rate of large trees way down, and the size as well, pulled the spawn rate of underbrush back quite a lot too… Ended up with something that looked more or less correct.
I didn’t take on the whole world, I don’t want to assume that just because some places I am familiar with are over grown that this truth would apply to the whole world.
In the scenery editor you can easily find what ‘biome’ your problem area is… Once you know that you can adjust the biome spawn rate in the XML files.
In my case, two biomes were in play so I defined a new biome that included those two, edited the values that were troubling me, dropped it in the community folder and all done.
All of that having been said – Don’t get me wrong, I agree, Asobo should address this issue. But in some regions its not wrong, and you can’t expect them to have been to everywhere personally.
It shouldn’t really be our job to do this clean up – but my point is, we do have the tools to do it. And its not all that hard. And no, I’m not publishing a mod, because I’ve done the mod thing before, and it means a lifetime of being beaten to death by entitled little buggers because you don’t get your patch out fast enough after the next update… No thanks!
Anyhow, it all comes around to ‘give a man a fish, feed him for a day… Teach a man to fish, feed him for life’ Go learn to fish. Its easy.