Quickview settings on various first-party aircraft incorrect

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Are you using Developer Mode or made changes in it?

No

Have you disabled/removed all your mods and addons?

Yes

Brief description of the issue:

MODERATOR EDIT: This bug is a merge of several bug reports in the forums.

The quickview options work on some aircraft, but do not behave the way they should on other aircraft. The scope of this bug report is the “cockpit quickview” options shown in the screenshot section, below:

  • Up
  • Right
  • Rear
  • Left
  • 45° Right
  • 45° Left
  • 120° Right
  • 120° Left

The bindings, themselves, work. However, the quickview definitions are different for each aircraft, and therefore, work correctly on some aircraft, but work incorrectly on others. Here are all of the aircraft with problems. In the “Detailed steps” section, we will walk through one of these.

Make Model Quickview Up Quickview Right Quickview Rear Quickview Left Quickview 45° Right Quickview 45° Left Quickview 120° Right Quickview 120° Left
Boeing 787-10 :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :x:120° left :white_check_mark:
CubCrafters NXCub :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :x:120° left :x:45° right :white_check_mark: :x:45° left
X Cub - Floats :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :yellow_circle:Good but view does not bounce back :yellow_circle:Good but view does not bounce back :yellow_circle:Good but view does not bounce back :yellow_circle:Good but view does not bounce back
X Cub - Skis :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :x:120° left :x:45° right :white_check_mark: :x:45° left
Experimental Darkstar :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :x:120° right :x:120° left :x:45° right :x:45° left
Textron Aviation Beechcraft Bonanza G36 :x:Does nothing :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark:
Top Rudder 103 Solo Ultralight :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :yellow_circle:Good but view does not bounce back :yellow_circle:Good but view does not bounce back :yellow_circle:Good but view does not bounce back :yellow_circle:Good but view does not bounce back
Volocopter VoloCity :yellow_circle:Good but every view puts you in the backseat :yellow_circle:Good but every view puts you in the backseat :yellow_circle:Good but every view puts you in the backseat :yellow_circle:Good but every view puts you in the backseat :yellow_circle:Good but every view puts you in the backseat :yellow_circle:Good but every view puts you in the backseat :yellow_circle:Good but every view puts you in the backseat :yellow_circle:Good but every view puts you in the backseat
Zlin Aviation Savage Cub :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :yellow_circle:Good but view does not bounce back :white_check_mark:
Shock Ultra - Floats :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :yellow_circle:Good but view does not bounce back :white_check_mark: :yellow_circle:Good but view does not bounce back :white_check_mark:
Shock Ultra - Skis :white_check_mark: :white_check_mark: :white_check_mark: :white_check_mark: :yellow_circle:Good but view does not bounce back :white_check_mark: :yellow_circle:Good but view does not bounce back :white_check_mark:

Provide Screenshot(s)/video(s) of the issue encountered:

This bug report is not about the bindings, themselves: The bindings work. I’m showing this screenshot only to show what’s in scope and how you might create a mapping to test it. (Mapping these to a hat switch is very convenient.)

Detailed steps to reproduce the issue encountered:

  1. (optional) In Microsoft Flight Simulator, go to Options > Control Options and map the quickview bindings shown above. Works best when mapped to a hat switch on a joystick or yoke.
  2. Start a flight using an aircraft in the table, above. We will do the 787 for this demo.
  3. In the 787, use quickview to look left, right, up, and down. It should work just fine.
  4. In the 787, look 120° to the right.

Expected result: The camera pans 120° to the right.
Observed result: The camera pans 120° to the left. Bug!

PC specs and/or peripheral set up if relevant:

Not applicable, but recommend a joystick with a hat switch to test this.

Build Version # when you first started experiencing this issue:

Many of these bugs have been here since launch.


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Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

Hello :raised_hand_with_fingers_splayed:

I wanted to notify you that the two commands COCKPIT QUICKVIEW 45° LEFT and COCKPIT QUICKVIEW 120° LEFT are reversed at least in the joystick section.

Pressing 45°LEFT will make it 120°LEFT and vice versa.

Cheers.

Sometimes when i’m flying my quickview keys don’t appear to work (control left, control right)

Anyone else have this issue? maybe its something i’m doing wrong with key strokes

I use my joystick profile. I have an older joystick with some basic mappings for throttle and other axes + flaps, etc. However, i dont mess with the keyboard shortcuts. The keyboard shortcuts dont conflict with the joystick.

A few times, i’ve pause out and look at controls and move back n forth between USB joystick to keyboard sometimes i can get it to work, but it shouldnt be this difficult

thanks for any help !

Thanx for confirming this, i ws wondering if it was just me. did you report it?

Certainly.. put it into zendesk. On first look it seems a very simple mixup in the control config page, and that’s what I reported. There are a few other oddities with those ‘commands’ though and I get the impression that tiny piece of the sim isn’t quite finished e.g. if you quicklook left, and let go, you lose whatever vertical position you had in your view before you looked left. The obvious behaviour would be your view before the quicklook left should be restored back to what it was.

FWIW after futzing around with quicklook I changed approach and used ctrl-alt-[0..9] to set up custom views (my system was 1 = far left, 2 = left, 3 =ahead, 4 = right, 5 = far right), and then set my hat switch to “cockpit custom view 1” etc. This meant I could e.g. ‘translate’ a little to the left and look left and down a bit for ‘custom view 2’ which gives a better view of the ground without losing much sky. AFAIK you need custom views set up on each plane but this gets easy after the first one.

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Has anyone else had problems with Cockpit Quickview Look Left 120° and Look Left 45° being backwards? If I assigned Look Left 45° I would assume I would look left 45°, Not on past direct left to left-back.

Instead I have to set Look Left 120° to (Small-POV-Up-Left.png) and Look Left 45° to (Small-POV-Down-Left.png) while Right is correct - Look Right 45° (Small-POV-Up-Right.png) and Look Right 120° (Small-POV-Down-Right.png)

Yes, it’s a known bug.

Has anyone figured out how to get the hat switch to look front left or front right?

In summary, the Labels in the Control Mapping Menu are Reversed for Cockpit Quick View 45 Left and 120 Left. If a user maps these per the labels, they will get the reverse effect in Cockpit.

Workaround: The user must map the reverse - CQV 45L for “over the left shoulder view” which is usually POV hat switch down-left, and CQV120L for “Pilot’s Left Front View” which is usually POV hat switch up-left.

I just checked with three aircraft in update 6 
 1.10.11.0 
 and this bug is still present.

Has anyone else noticed their XCub cockpit camera quickview settings weird since the SU4 update? I use the hat on my joystick to look around in the cockpit, having mapped the Cockpit Quickview entries to the hat positions. All has been working perfectly since FS2020 release. All other planes I’ve tested since the update still work perfectly. In the XCub some still work properly & some don’t. I’ll abbreviate “Cockpit Quickvew” as “CQ” for brevity. The ones that don’t work properly anymore are:
Hat 45 Left displays CQ 45 Right
Hat 120 Left displays CQ 45 Left
Hat 45 Right displays CQ 120 Left

I don’t have a custom joystick definition for XCub, or any other specific plane. I use a Microsoft Precision Pro joystick. The correct CQ is displayed in the joystick control screen when activating the corresponding hat position. The problem is specific to the XCub interpretation of the hat input.

I haven’t seen anyone else mention this yet. It makes no difference if my Community folder is empty or not. It was unchanged by today’s 1.16.2.0 update.

Is anyone else seeing this? I’d like to know before I send a report to Zendesk.

Hey all,

I am experiencing issues with the Quicklook in the XCub, which I utilize with the “Coolie Hat” of my flightstick.

The 90° Views are fine (front back left right) but the 45° Views Front-Left, Front-Right, Back-left and Back-right are pointing into completely different directions, even though the keybindings are correct and it works with the other airplanes.

I guess this bug can be removed quickly, once somebody at Asobo adresses it.

But first they have to know about it.

To reproduce: Assign 60° and 120° views in the Cockpit to keys of your liking. Try in any other plane to see if bindings are correct, then try the same in the XCub.

Greetings,

Paul

I would suggest you may want to submit this via the Zendesk as a bug report to bring it to the developers attention.

On a bit of a tangent (but related) you might find it worth considering TrackIR (or similar) once you get used to it it really does make flight sims more immersive. The other obvious option would be VR but that has widespread implications.

Hi, thanks for your advice, i am using Aruco Paper Tracker Track IR when i want more immersion, but for the quick flight in between i still use the coolie hat sometimes :slight_smile:

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Are you using Developer Mode or made changes in it?
No

Brief description of the issue:

On the PC 6, the NX Cub and all the X Cub Airplanes (and maybe 1,2 more), the cockpit quickview 120° left button moves the camera only slightly to the left. On all the other planes i fly this works flawless.

Detail steps to reproduce the issue encountered:
Load one of the planes. Press Cockpit Quickview 120°left

PC specs and/or peripheral set up of relevant:
Thrustmaster t16000
Build Version # when you first started experiencing this issue:
1.21.13.0

Please fix the Quickview Hat-Switch assignments. These views are all over the place.
We already have keyboard short-cuts to view instruments, there’s no need to tie these views to the Hat-Switch.
Simply put, the cockpit view should correspond to which way we are pushing/pulling the Hat-Switch.

Thank you.

This only happens with certain brands of controllers that are recognized by the sim and load a default mapping. Others would come unmapped. In any case, it’s easy to remap the hat switch, which I do even though my controller is one of those pre-recognized. Personally, my next stick with have a hat and an eight way cursor switch, so I’m making the hat the trim button as it would be on most aircraft.

My controller is recognized and was remapped to the correct views on day 1 of install.
The Quickviews are bugged.
A user named Archer374 made a fix for this. It works pretty good, but the game should know what a hat-switch is.

:wave: Thank you using the Bug section, using templates provided will greatly help the team reproducing the issue and ease the process of fixing it.

Are you using Developer Mode or made changes in it?

No

Brief description of the issue:

When using Quickview Setting to look in the direction that the Hat-Switch is being pushed, the camera view doesn’t correspond to said input.
This should be rather basic:
Move the Hat-Switch Left (result should be: Quickview Left)
Move the Hat-Switch Right (result should be: Quickview Right)
Move the Hat-Switch Left/Back (result should be: Quickview Left/Back)
Move the Hat-Switch Right/Back (result should be: Quickview Right/Back)
Move the Hat-Switch Left/Forward (result should be: Quickview Left/Forward)
Move the Hat-Switch Right/Forward (result should be: Quickview Right/Forward)
Move the Hat-Switch Back (result should be: Quickview Back)

Provide Screenshot(s)/video(s) of the issue encountered:

Detailed steps to reproduce the issue encountered:

  1. Go to Settings/Controls/Quickview
  2. Assign each Quickview to the corresponding Hat-Switch input.
  3. Apply Settings
  4. Start a flight using the new Halo Spaceship. (I’m using this as an example only, since it has the worst Quickviews of most aircraft. Many others aircraft are completely wrong as well though.
  5. While sitting in the cockpit, move the Hat-Switch around to look in that direction. You will notice the Quickviews do not look in the direction you are moving the Hat-Switch

PC specs and/or peripheral set up if relevant:

GPU-Nvidia RTX 2070 Super
CPU-AMD Ryzen 3800 X

Build Version # when you first started experiencing this issue:

From day 1 of game launch two years ago.


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Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

Quickviews are still broken. This bug was posted almost 11 months ago.
You can’t go by vote count on this bug. Not many people use Quickview, so the count is going to be low.
Many players use VR, TrackIr or just click and hold the mouse to look around.
Regardless, this is a bug that should be fixed.
You can see in the game settings what Quickview is ‘supposed’ to do. Well, it doesn’t. Most aircraft Quickviews are all over the place.

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