RAM Quantity and Usage in MSFS

Yeah, I have personally tried both experiences and the PC is much better, and the changes they made in WU6 made it even better. Xbox is great, but a high end PC is just better.

And think about this - the Xbox can only be optimized so much, since it is a fixed hardware target. Once they achieve good quality on it (which, arguably, they already have), they can turn their attention to the PC and continue to push it. The evidence is already there - if you edit the users.cfg file, you can really crank up the graphics, well beyond even what a 3090 can handle today (LOD 9!).

As long as they keep on working on the game, and why would they stop, the PC is bound to get better and better, while the Xbox will stay more or less static.

Ray tracing will show up at some point, as will DX12. Considering the sim already looks great, I can’t wait to see what it’s like in six months or so. I’ve been using it since the Tech Alpha, and have seen all the changes - yes, some things went backwards, but what’s the point of having a visually brilliant sim that runs at 10 fps on anything but a 3090 - and 25 fps on a 3090?

The engine is capable of doing more that what we have right now, and over time, I’m sure they’ll continue to crank it up.

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