so far I understand does its PC freezing, not the Sim only
As other users former mentioned, such kind of freezes sound hardware related ( or at least driver related, e.g. lots of user report issues with latest nvidia driver ).
Usually test-case like âlimit the fpsâ in NCP , open pc case, can give more hints⊠Of course also things like window checks ( sfc , dism ) , etc.
When I first encountered the bug it wasnât just the SIM that froze, but the whole PC - although a cntl-alt-del would allow task manager to be launched.
I run the PC as a DAW 95% of the time, running extremely large libraries, plugins, VSTs, which generally are CPU/RAM Dominated, never have issues,
CPU is liquid cooled, never above 70 Celsius at full load,
Whatâs interesting is that the PC wonât freeze to a point of a BSOD, Audio will continue playing, the game is still moving, but the entire PC is frozen, no task manager etc, itâs not registering anything through event logger other than the unexpected shutdown due to manual button pushing.
However, this is apparent right before the unexpected shutdown
Thatâs a weird one. It looks like the game is crashing from the event log entry⊠but itâs still running/moving? Not even sure what that would look like.
Itâs weird that you wouldnât be able to bring up task manager if the system didnât actually hard crash. Especially since the sim doesnât even use exclusive fullscreen.
What happens if you run the sim in windowed mode and have another window open alongside? Would be interesting to see if you could still move the mouse outside of the sim after the event or if the other window also visibly freezes.
Can you still connect remotely after the event? Over SSH for example.
At the moment itâs kinda hard to tell how much is actually crashing. Seems like itâs more than the sim though.
ah⊠this sounds a bit different and therefore good detailed infos in first issue-report are so important.
Usage of a DAW is not comparable with a Game like MSFS. Its absolutly different system-load scenarios. As example a mainly zero GPU usage in DAW vs 100% all-the-time GPU usage in MSFS.
( and GPU is often, not allways, the cause if the pc shutdowns )
We had some topics with the ucrtbase.dll and 0xc0000005 ( different to âŠ409 ).
So far I remember it was the more tricky variant. Some users report it in case they use Mods. Also the Anti-virus tool can cause issues and others had just issues with the hardware/drivers/etc. ( may be search a bit in forum ). But the common behavior in these cases was that the game directly crashs and the PC doesnt freeze / shutdowns.
You can may be do test-cases with limiting the FPS to a lower value as your current setting ( e.g. in NCP set max-fps 30 or less). If this helps, you know its somewhat with the gpuâŠ
Not sure, but you can also check the usually âNahimicâ service. If it is enabled, try to disable it. But I thought it results in a âŠ409.
Also noticable is, that some users reports issue with latest nvidia driver ( 497.09 ).
Yeah I get that due to sequential processing, the reply about the DAW was how the PC was handling normal tasks outside of MSFS, likewise all other games see no issue, RDR2 I can run on max around the 70fps mark with no issues.
ucrtbase.dll isnât a niche dll file, lots of things utilize it so very hard to nail down, working in IT, this is something ive been trying to sort for a while. Will try the GPU FPS limiting and see if we have improvements, Iâve seen other forum posts where the fix was actually installing the United States language pack onto windows. So it shows how wide of a spectrum we are dealing with.