Random Freezes

After patching, I’ve been getting random freezes where I have to kill the application. I see other pre-patch threads on it, but I didn’t have this issue before patching. I’ve been trying to figure out how to reproduce it, or get rid of it. Anyone else still seeing this or have any luck dealing with it?

Specs:
Core i7-4790K
GTX 980 (also have on board HD 4600)
32GB RAM
Running the game off a Samsung 850 Pro 1TB SSD

  • When the game freezes can you Alt+Tab out and back into the game again?
  • If you can Alt+Tab, does the game screen redraw?

If so then the game may not have hung. It might require data from the internet or other service or device to continue.

  • Maybe reboot your router. My routers SN ratio get lower over time and this can introduce odd downloading issues.

  • Do you have a disk light to show when your hard drive/SSD is busy? Is it stick “on”?

If so and it is a hard disk then it is thrashing. Search Disk Thrashing on the internet for more info. If it is an SSD then that is probably a bad thing. I’ve never had an SSD do that. Note that a disk light operates for all disks on your system, don’t assume you know which drive it is accessing at the time.

  • Have you tweaked your page file settings? If so, then put it back to Auto like God intended. Page file sizes should only be set in very specific server based circumstances. Even if you have 256GB of RAM you should not adjust it. This is from the devs that wrote the system, they did say why, feel free to search if your interested. This common tweak hurts a lot of machines.

  • Did you do and driver updates recently?

  • Do you have a manual MSFS cache set? Does it have space? I don’t use a manual cache and have no idea what problems it could give but it seems worth mentioning.

That’s about all I can think of off the top of my head!

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Very thoughtful reply. Thank you so much.

I can alt+tab out, and the screen apparently redraws, so there’s that. The SSD isn’t thrashing though, and I never mess with the swap file. I also nuked both MSFS caches immediately after patching.

My last driver update was right before I bought the game right around it’s release. I see there’s a new nvidia driver though. I’ll give that a go.

I was having some issues with my router before the patch, but if that’s the cause it wasn’t manifesting this way before. Obviously stuff has changed, so maybe that’s more of an issue now. My router is cheap junk, so maybe it’s time for an upgrade.

Anyway, thanks for your help. I’ll report back if the driver and/or router upgrade solves it.

Hmm. I doubt that is causing the issue as anything with the word “cache” in it should be transitory and deletable but I wouldn’t do it unless MS said we can. Assumptions often bite us, like assuming what a pagingfile does when it is more complex than that.

The thing with the router is that there could have been work done near the cable that goes to your house that could introduce errors. My modem is expensive but it still sucks at recovering from line noise. So it doesn’t have to be a modem issue, just any induced cable noise. It is unlikely to be this but I’ve seen it do weird stuff in other games.

Two more things

  • Is CPU or GPU usage pegged at 100%? If so, then you can use task or resource manager to see what it is.
  • USB devices, none of them have a poor connection do they? That can introduce long pauses if one is unplugged then plugged back in.

Ok, now that really is all I can think off.
Good luck!

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For the record I’m referring to the rolling and manual caches for scenery that have delete buttons in the options menu. It’s probably safest to get rid of that data when there are code changes at this stage IMO.

I use a wifi direct (4G) connection to my ISP. No cables (I live out in the country). This could very well be worse though as it’s not the most reliable.

Thanks again

Ah, cool. I’ve barely looked at that page :slight_smile:

Seriously, I just knew that if I talked about cables you would say you were using wireless!

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