We’re talking about the internal conditional logic within the sim that makes generic model and texture selections based on real-time AI flight data icao values, and working to ensure that it does so consistently and predictably. What did you imagine we were talking about?
Yep, that’s the very thing. But you’re conflating model matching and texture matching here. They are two separate conditional elements.
So you’ve hacked the config files to force the sim to use a single A320 model to represent all the different aircraft types in the world? Well yes, you’re perfectly entitled to do that I suppose. If I were you, I would probably have hestitated before I put that forward as a better solution than fixing the underlying model matching logic, but each to their own ![]()