A couple thoughts to consider.
If it is advertised as a simulator it should be a simulator. (not a game)
If it advertises specific features those features should work as advertised.
If an item is included in it said item should function similar to it’s real world counterpart.
These are just general thoughts and one must accept it not to be an exact representation of the real world. But there are a lot of things advertised directly and or indirectly that have not been seen by the general flight sim community.
This “it’s not a game, it’s a simulation” line is certainly just marketing and not some mantra that was on posters during production.The engine.cfg files have comments talking about “the game.” If you start a second instance by accident, you get a message, “The game is already running.”
They made a game.
It may get to simulation level one day, but as it stands, I expect Star Wars Squadrons to be as much of “a simulation” as this is. (Just one with fewer real-world pilots around to notice inaccuracies.)
It’s a PC game of the genre “Simulator”. Which is correct, as it simulates flying airplanes.
Exactly!! Well said.
yeah, right now it’s a symcade.
let’s hope in the future, we need better winds, phisics, and pro aircraft like a320neo jardesign on xplane.
After this we can start to talk about a simulation, right now it’s a very good and buggy simcade XD
Hang on, the JAR A320 is ‘pro’ now? That’s genuinely hilarious😂
I mean it’s published by Xbox GAME studios.
To be honest I find this game vs sim quite ridiculous. Does it simulate flying a plane in realistic weather. Yes.
Ace Combat 7 is a flying game, MSFS has all the knobs and dials and startup sequences and as many acronyms as you can bear.
To those saying its a game (yes it is, it’s a simulation game) what would need to change for you to consider it a sim?
There is no JAR A350. But yeah, lol.
Implementing everything they promised in their feature discovery series videos will bring it close.
Oh come on guys, a “symarcade”?
Systems are really not fully implemented or without bugs (yet, ALL other flight sims lack certain content on launch, PERIOD) but AFAIK every real pilot says that the flight model in GREAT, and you can’t just put a casual gamer in a A320 cold&dark and watch him start and takeoff, so no, it’s not “arcade”.
Xplane default 737 is as much as arcade as this sim.
You need context, they can’t reproduce 100% accurate systems and procedures on every plane, and THAT’s GREAT, cause sometimes I just want to startup a default A320 and fly around, and NOT BEING FORCED to stay at the gate for 40 minutes waiting for realistic APUs times, ILS aligning etc. It would be a suicide to make a product like that, twelve people in the whole world would have fun with that.
The day I want to go the extra mile, I’ll be very happy to buy for a full fledged aircraft. In the meanwhile, let me HAVE FUN cause not everybody around here is training for their careers.
Such as?
It all seems to be in there to me. Buggy perhaps, but this isn’t exactly Need For Speed : Air Edition is it?
I wonder how many of the complainers that this aint a sim, have played other flightssims on day one.
I know i ditched FSX back when it got released and utterly forgot about it, due it was abisimal running, buggy as crazy, and ran like poop on my PC back then.
Then i remember buying Xplane 8 10 and 11 all on release day… and they where Bad, and yearned me for playing the “old” one as they felt much better…
Everything i had with evey flightsim i played on release, i have too with MSFS, even the disillusioned feel of buyers remorse having falling again for some marketingploy buying garbage.
But i bet like any flightsim i had in the past, in time they age like good wine, and become better and better.
For now i just take MSFS for what it is, just like i did with other flightsims in the past.
Enjoy it with what it offers, and if i had enough of the basic planes, i just grab the older sim with dozens of payware add-ons and scenery’s, upgrades, mods, made over the years to enhance the sim, over this 3 week old vanilla flightsim.
Just like any other flightsim in the past.
Well for a start:
Real world navigation data, updated every 28 days: promise 1
Edit flight plans in the cockpit: promise 2
ILS approaches that are precise and not 100m left of the runway: promise 3
“Once in the air you can rely on the flight management system.” lol. promise 4
ATC SID and STAR support with vectors. big yikes. promise 5
You can manually set weather parameters like visibility for IFR practice. promise 6
Funny thing I noticed while watching this video - they actually have the live weather bug oopsie
TBH, i never followed the promises made… so i cannot comment on that.
But when i switched for my Xplane 11, to MSFS i asap felt the sim is half complete, utterly amazed by the lack of functionality in the cockpits, even the simple planes with lots op inop functions.
It really feels halfbaked, compared to other flightsims, this i utterly agree upon.
The VFR map in game is near useless, and you cannot save the state of a long flight like in Xplane is possible and load new flightpans directly into the boardcomputers, really was annoyed by that.
And i think we should point out the product is on release subpar with other products in its genre, but i do see a very good platform on where thirdparty devs really can build on and improve.
And to me, thusfar with any flightsim, these developers keep me playing the sims, not the base package, those i never see as up to standard in any sim, granted MSFS set this default standard pretty low.
Oh this I can definitely agree with.
Thanks for the informative reply. I hoped it would be taken as a genuine question and not just me being argumentative!
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Is the real world Nav data not correct? To be fair it’s not something I would notice as I have no knowledge of RL aviation.
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I’ve been doing this. It’s buggy and only sometimes works, but it will be sorted. The intention of that feature is there, so doesnt mean that its suddenly not a sim.
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I’ve done a ton of ILS landings and not had this issue even once. I’m not saying it isnt there. Again, this is a bug and I don’t think bugs count as to whether its a sim or a game (which as I said before seems a pointless argument as its entirely subjective)
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Bug, see point 3.
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Ah now youve got me. I know ATC is Air traffic Control. After that I’m lost, sorry.
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Will be added. See point 3.
Haha funny about the video
I guess my point is that being buggy doesn’t make it any less of a sim. All the intended features of a sim are there. They will be fixed, fleshed out and improved upon. Like I said before Sim vs Game is a pretty subjective argument.
The very first time I approached Xplane, it had 2D cockpits (vs. the 3D one of FSX). Default 737 in Xplane had lots of Inop. The FMC wouldn’t even be operable at all.
Nah its all good mate. Healthy discourse is all we have to get somewhere. Look, you make fair points and if we were told a flight sim will be released in a year and launch day came around and we have all these bugs then fair enough, but that is not what happened. We had a lengthy alpha test period with loads of people taking time to provide the feedback. We had the MS/AS team doing interviews saying how they appreciate the feedback of the alpha testers yet very little was actually implemented based on alpha feedback and now it feels like the bad communication continues. Anyways, this comes down to expectation management and loads of people with a real passion for flight simming feeling immensely let down. I myself discovered my passion for aviation with MS flight sim as a little boy so we have some real emotions going into this thing.
I am just hoping for better communication from the actual dev team to take us on this journey but at the moment what is being said in interviews and what we see is day and night.
I play alot of Racesims, where people also discuss the term Sim regulairly.
To me, its simple, if its tries to come as close to reality as its possible on that platform, its a sim.
When it take liberties in realism and physics, its a game.
In race sims thats for me they have to obey the physics possible of real cars, and be able to driver like a real car from behind the wheel, and have no fantasy setting or gameplay features.
Yet, even the best racesims are still a game, as even real sports is stil a game of sports.
So i never understood the discussion between game and sim, it all depends on the context in where the word is placed in a sentence.
My mobile phone in 1997 was huge with a pull out antenna and heavy as a brick. My phone in 2020, is slim, easy to hold and has an immensely responsive touch screen.