[RELEASE] Bush Trip - Australia – All Sights (Payware) | koschi61

Australia – All Sights Part 1

Hi flusi pilots,
No sooner has WU XXI Australia been released than the first bush trip on the topic is already here. This series will take you to all the POIs, AOIs, and hand-crafted airports. Of course, the continent is too vast to visit all the sights in a single mission. That’s why there are several parts. Part 1 takes you through the Northern Territory. Starting in the Top End with its tropical climate, the journey takes you to the Barkly Tablelands, a seemingly endless grassland, then into the vastness of the Simpson Desert, and finally culminates in the Red Centre with the famous Uluru-Kata Tjuta National Park. The mission is multiplayer-compatible.

Bug-reporting and Feedback: info@koschis-web.de, Help and Support (en-US)

Australia – All Sights Part 2

The journey from Cooktown, Queensland, to the Gold Coast unfolds like a single, sweeping geographical arc, revealing itself in several distinct layers. It begins in the tropical north, where rainforest, mangroves, and indigenous coastal cultures shape the landscape, and then gradually leads through increasingly open, drier, and more densely populated areas. From the air, it feels as though you’re traversing an entire continent in fast-forward: from archaic coastal formations and the Great Barrier Reef, through historic port cities and agricultural heartlands in the interior, all the way to the urban hubs of the southeast on the Gold Coast.

Bug-reporting and Feedback: info@koschis-web.de, Help and Support (en-US)

Australia – All Sights Part 3

In the third part of the World Update XXI, Australia—featuring many newly added POIs, AOIs, and airports—you’ll travel through Queensland and on to the Australian Capital Territory. In this mission, you’ll encounter all the POIs, AOIs, and airports created for Microsoft Flight Simulator to date, as well as the most breathtaking landscapes of New South Wales.

Overall, the route tells a complete story of the East Coast, connecting landscape, technology, culture, and the coastal region in a single, logically flowing line.

Bug-reporting and Feedback: info@koschis-web.de, Help and Support (en-US)

Australia – All Sights Part 4

In the fourth part of World Update XXI, Australia—featuring many newly added POIs, AOIs, and airports—the journey takes you through Victoria and Tasmania. In this mission, you’ll encounter all the POIs, AOIs, and airports created to date for Microsoft Flight Simulator, as well as the most impressive landscapes of these two Australian territories.

This fourth part, from Mallacoota to Mount Gambier, unfolds as one of the most complex and spatially rich flight routes in the entire Australia project, which will be followed by two more parts. The journey begins in the winding lagoon landscape of the Croajingolong region, takes you along the Australian Alps, and then opens up into a wide, tranquil passage over the mountain ranges of Victoria before you cross Bass Strait and immerse yourself in the island-rich world of Tasmania.

From there, you cross Bass Strait once more before returning to the mainland and heading west along the Great Ocean Road, the basalt coast, and the vast plains of the Wimmera. The conclusion in Mount Gambier, nestled in the young volcanic landscape of the Kanawinka Province, feels like a geological finale that rounds off the entire leg with a clear, natural logic.

Bug-reporting and Feedback: info@koschis-web.de, Help and Support (en-US)

Australia – All Sights Part 5

This part of the journey through Australia feels like a slow, powerful breath of the continent. It unfolds like a gentle transition through the vast landscapes of South Australia: from the dark volcanic lakes of Mount Gambier, past the soft coastlines of the Limestone Coast, to the wide, bright farmlands of the Murraylands. The south coast near Goolwa and the passage to Kangaroo Island bring a raw, maritime energy to the flight view, before Adelaide briefly lights up as an urban contrast. North of there, the plains open up and finally the ancient folds of the Flinders Ranges, which create an archaic, almost timeless atmosphere in the simulator. With Lake Eyre, the deserts, and Coober Pedy, the flight reaches its most surreal and at the same time quietest section, before the route transitions via Port Augusta into the tranquil, vast agricultural areas of the Eyre Peninsula. Ceduna provides a bright, maritime finale that already opens the view toward Western Australia, which will be explored in the next and final part.

Bug-reporting and Feedback: info@koschis-web.de, Help and Support (en-US)

Australia – All Sights Part 6

This sixth journey begins in Busselton, West Australia, where the coastline still appears gentle, orderly, and almost Mediterranean. But just a few minutes later, the atmosphere changes: the coastline becomes wilder, the surf stronger, the colors more intense.

With Bunbury, Wellington Dam, and the forests around Collie, you’ll dive into an inland region characterized by eucalyptus trees, reservoirs, and old mining areas. Then the landscape opens up into the Wheatbelt region—an endless mosaic of fields, colorful salt lakes, and small towns that lie like islands in the vast countryside.

The approach to Perth offers an urban contrast before the route transitions back into a maritime expanse via Rottnest Island, Lancelin, and the dunes of the West Coast. From here, the Great North begins: Jurien Bay, Geraldton, the arid plains toward Murchison—a landscape that grows increasingly open, dry, and archaic.

With the Jack Hills, the oldest rocks on Earth, and the vast mining areas around Newman and Hope Downs, you enter a world of iron, dust, and geological depth. This is followed by another transition to the coast: Exmouth, Ningaloo Reef, the islands of the Northwest Archipelago—a section that feels almost tropical in the simulator.

The final leg leads into the Pilbara and finally to the Kimberley, one of Australia’s wildest coastal regions. Islands, reefs, red cliffs, mangroves, tidal currents—and finally the flight over the rugged coastline to the Mitchell Plateau, one of the continent’s most remote airfields.

At the same time, a bundle containing all six parts was also released. Anyone who purchases the bundle will receive one part of the hexalogy for free. All parts have been translated into all languages available in MSFS and support multiplayer.

Bug-reporting and Feedback: info@koschis-web.de, Help and Support (en-US)