Close but not quite. The runway designators need to be facing their runways
Using EIME as an example, if you were landing on runway 28, you should be able to read the 28 on the runway as you approach. As you have it at the moment, the 28 would be upside down.
You’re right. Thanks for catching that. The reciprocal label at the top of each runway is now rotated 180°, so both designators face outward from their respective thresholds — matching real-world runway markings and the LNM reference.
I also made some changes to the look of the runways. They are easier to see.
Added animated flight path playback! When you have a route with at least 2 points (departure + arrival), a playback bar appears at the bottom of the map with:
Play / Pause / Stop controls
Progress bar showing current position along the route
Speed toggle cycling through 1x, 2x, 4x, 8x
Animated airplane icon that moves along the route and rotates to face the direction of travel
Terrain / Hillshade overlay — New “Terrain / Hillshade” toggle (Mountain icon) using Esri World Hillshade tiles. Shows 3D-style terrain relief shading.
Airspace label clarified — Aviation overlay renamed to “Airspace (CTR/TMA/VORs)” so VFR pilots can clearly see it shows controlled airspace boundaries.
Thanks to a user’s feedback a new feature has been added:
The Auto-Route Generator is now implemented. Just select your departure + arrival airports, then click the sparkles button in the Waypoints step to auto-populate navaids, scenic points or both along your route.
The “Auto-Generate Route” button is a dropdown menu with three options: Navaids only (VOR/NDB), Scenic points only , or Both .
Added SimBrief OFP import — users can enter their Pilot ID, preview the dispatched route/fuel/weights, then import it directly into the planner with waypoints, cruise altitude, and flight type auto-configured.
First off, huge thanks for this super intuitive and visually awesome tool—perfect for VFR flights like Miami → Key West!
I ran into a small MSFS 2024 compatibility issue: the exported .pln wouldn’t load (nothing happened in World Map).
After checking the XML, these lines were blocking it:
Hi,
Great feedback. Much appreciated. I added a dedicated MSFS 2024 export format that omits the DepartureRunway, DestinationRunway, and DeparturePosition tags that cause loading failures, while keeping the original MSFS 2020 format intact with those tags. MSFS 2024 is now the default export option.
Thanks a lot for the quick fix on the MSFS 2024 export — removing the DepartureRunway, DestinationRunway and DeparturePosition tags works perfectly now, great job!
Unfortunately there is still one small issue with User waypoints (both when clicked on the map and when added via name/address search): they always export with +010000.00 ft altitude (10,000 ft).
MSFS 2024 (G1000/DA42 etc.) ignores/skips those waypoints because the altitude is unrealistic for VFR coastal/ocean points (Keys, offshore Miami, etc.). As a result, the legs are jumped and the plan becomes direct from departure to destination only.
Example .pln attached (just the latest one I tested).
Changing the default altitude for User waypoints to something realistic like +000010.00 (10 ft) for VFR would fix it completely — especially for flights over water/low terrain.
Thanks in advance for looking into it, the tool is already super useful and getting better every day!
More great feedback. Thanks! It should be fixed now. User waypoints now export with +000010.00 (10 ft) instead of +000000.00 across all three PLN generators (MSFS 2020, MSFS 2024, FSX/P3D). This gives MSFS 2024 a realistic ground-level altitude so it won’t skip coastal/water waypoints.