First off, thanks for creating this amazing app reproducing something that honestly should have been in the sim in the form of a damage model…
Anyway, I got a few questions on how the probabilities exactly work.
The percentage, are those per flight or per event? If I set the percentage of all failures to 33% and activate random altitude between 2000 and 3000 feet, does that mean that the software is rolling dice once for the flight with a 1:3 chance of a failure happening for each possible failure and than roles dice to determine an altitude between 2000 and 3000 at which all those failures are happening at once? Or does it choose a different random altitude for each failure that is happening? What if I have both random altitudes and random time checked?
Sorry if the answer seems obvious but I can’t really get how it works from the app alone. Thanks for the app again, this provides a lot of much needed additional gameplay.
If I can make a feature request btw it would be to move the app more in the direction of a “RPG” like wear and tear model. This might be understandably outside of the scope of the app but it looks to me that you might be halfway there:
Collect a few statistical information from the sim like how much time the user in a particular aircraft spend above a certain speed, at a certain angle above a certain speed, time spend at above a certain altitude, time spend at a certain temperature / weather, has flaps out at a certain speed, total flight duration w/o making a stop at an airport and at what vertical and lateral speed they made contact with the ground on landing. Keep that data between flights and use it to generate multipliers for each possible failure (or simply raise the base percentage every X seconds based off of that data).
This way the whole system would be dynamic, dependent on the users flight behavior and still random enough to provide surprises.