RELEASE: MilViz Corsair for MSFS

thank you for your efforts to improve the Corsair - always appreciate the developers who follow through on their products and go the distance to get it right.
I have the FG-1 and look forward to the Spad
keep em rolling off the line and we’ll fly the wings off em for ya

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Great for the update! However, I noticed that there is no animation of the tail wheel lever when we bind to a key (keyboard or hotas). The tail wheel locks well when the button is activated but the lever remains up.

I don’t have this issue. When I use my assigned button to lock the tailwheel the in-cockpit tailwheel lever moves up or down

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Indeed, I made a mistake …
It’s not on the corsair but on the WYMF5 Waco carenado !

This plane is incredibly hard to get off the ground and control in the air. Any quick PDF guides?

Yes, the guide is at the bottom of the Purchase page, but it’s probably going to be updated soon:

This video is actually pretty accurate to what MilViz built:

@BortCobain Oh, and MilViz Specific:

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Make sure you follow the recommendations regarding rudder and aileron trim before take off, and be very smooth with slowly feeding in the power.

Avoid crosswinds where possible too, I haven’t had much of a chance to fly since the latest Sim update to see if anything has changed but certainly previously the weathervaning/cocking effect on ground in MSFS was excessive and adds to your difficulties in controlling this aircraft.

I love that second image.

It’s like “Daddy plane looked on from the pool while the little plane practiced on the diving board.”

Geez, that plane looks so beautiful. I’d totally get it if I weren’t still practicing the Spitfire. I imagine it’s just as tricky to takeoff and land, if not more.

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Just as trick, but in a whole new way! Plus it’s faster.

It has a better range right?

You can download the manual if you want to find out more about the Corsair at this link;

Ok… don’t be mad or upset but… in our efforts to add more capabilities we discovered that there were some egregious bugs (oil temp, bad heat flap operations, and hydraulic pressure) that should be fixed… so…

we’re now looking at next week. BUT… i saw it today and wow… you best get ready for the real deal. This one’s even BETTER (and worse) than the first. If you don’t do it right… you’re … yah… in trouble. (or dead…or both)…

sorry.

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Personally, as a pending customer, I’d much rather be disappointed by QA delays than disappointed that egregious bugs were released ‘just to get it out the door’.

Complex and accurate simulation software takes time and I’m happy to see the care and attention to detail you’re giving to it. And…keeping us all in the loop about progress.

You get full marks from me!

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Colin, you’re doing it right AND keeping the community notified of what’s happening. That is MUCH appreciated and all anyone can ask for.

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Thank you, better to learn it on a Wednesday than on Friday :slight_smile:

Sounds amazing, many steps closer to capturing all the nuances for this particular plane. Plus, I’m sure what the team is learning here can be applied to other planes, very worth the wait. Lots to look forward too.

Ok, somebody’s gotta do it, I’ll have a go…

:rage: grrrr

There… convincing?

:wink:

Well… now I’m just biting my nails…

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Not mad or upset. Very impressed actually. I wish all devs were this open and proactive about fixes and Improvements. I’ll be a customer of yours again in the future. Thanks for the hard work and attention to details.

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