RELEASE: MilViz Corsair for MSFS

For what it’s worth it didn’t come across that way to me!

I think, and please correct me if I’m wrong, @Slowhand71 wasn’t so much complaining about the fact that these things are simulated, more that he/she feels them to be overdone.

Sadly I haven’t flown a real Corsair, so I couldn’t possibly comment with any authority on whether the bird in the sim is overdone or not. It certainly has a reputation for being a beast to control during take off and landings… while it’s not easy in MSFS it is achievable with correct technique so that would lend me to believe it’s relatively accurate, but needless to say there aren’t that many who can truly confirm how the real bird compares.

One thing that certainly doesn’t help is how crosswinds are currently handled in MSFS so worth trying with still air or at least make sure you are into wind. Also worth playing with rudder sensitivity curves to get it feeling right.

As for the engine blowing up, again I’ve no real bench mark to run it against. I can certainly say if you operate it correctly in the sim then it doesn’t explode, but is it overly sensitive? Could be! I don’t know how much abuse the real engine takes before it literally explodes on you, I think it’s probably not unfair to say it is at least likely you would get symptoms such as rough running beforehand if mis-managing the engine rather than going from everything’s fine to catastrophic failure. Again I can’t really comment on how true to life that is, just giving another possible point of view rather than dismissing criticism of the engine failure aspect as not wanting the engine to be able to fail at all.

I have to say I absolutely love the bird and I’m very happy with the purchase, I’m greatly looking forward to the update whenever it arrives… sounds like it will fix some of the niggles I have with it.

Well my reply was a bit tongue in cheek but your comments did seem a wee bit gatekeeperery to me but that’s probably due to me being a grouch who has seen way too much actual gatekeeping over the years in other places with the older sims which I find quite annoying and maybe I projected that onto you. sorry if I caused any offense.

No worries, none taken :slight_smile:

How about modding it to a KA350ER so I can fly it to Hawaii? :wink:

Hi!

The comparison Corsair with the MFS2020 Spitfire ?? Are you sure about that? … well, the Spit, she is so so forgivable trust me on that compared to the Xplane version one which imposes you to be very careful with the maneuvers (easy to stall and go to lethal spin if you do practice barrel/rudder roll without managing correctly your engine-power/stick/rudders for instance where the MFS2020 version will forgive you almost everything anyways!!!) … The same dev who made it for Xplane has nothing to do somehow with the MFS2020 Spitfire one, she’s still a "gentle version’ despite the last update, gentle just in order to reach “casual users” which is the right target for MS/Asobo so that I don’t think that your comparison is reliable between the Spitfire/Stearman vs the MilViz Corsair that is more demanding and will be more than that when the new update will land on our way based on what the dev said, definitely… MilViz has an other approach, an other “philosophy about realism” to reach the “study level” I do believe…

No offense but when I watch your T/O videos I do agree with some comments about solid advices that were shared with you that you may take as granted if you allow me to put this way… I won’t repeat them but you definitely don’t want to T/O without pushing the stick forward/manage your power in the same way with smooth imputs on the rudders when it comes to fly tailwheel, of course as a matter of fact if you don’t you will kiss the green anyways, no doubt!

Learning is so enjoyable, I’m sure you agree with that! Enjoy this bird step by step… Before getting to big birds, I flew many hours C172, Grob, PA28, TB10/20 etc in RL, I try to do the same in Flight Simulator when I don’t know about a new airplane, check list, reading manuals POH, watching very good and solid tuto on youtube then I try to put my a… in the cockpit, making mistakes first but enjoying them to learn better and to enjoy the bird better… that’s it buddy! :wink:

Happy T/O!!! :airplane:

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You are wrong

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Make sure CG is centered (by default it’s far forward). I remove fuel from tanks 3, 4 and 5 tanks so the aux tanks disappear and lightens the aircraft for better takeoff handling. Then make sure you trim the nose down to the first nose down trim mark (2 degrees nose down) Trim ailerons and rudder BOTH to 6 degrees right. Then apply power slowly, lock the tailwheel as you start to roll, let the nose come down / tail up and do most of the takeoff roll on only the front main gear. Might need some slight right rudder or slight braking (very slight) to get the nose down and stay on the center line. Tail draggers aren’t easy in real life and this reflects that realistically in the sim. Also, don’t abuse the power and reduce rpm and throttle once airborne to prevent oil blow out onto the windshield

I think I’ve figured it out. I’ve been coming in too high, It appears I’ve been handling it like the 172. With that airplane I could start my descent from 1000 and round out gently to the ground starting about a mile or so out. The Corsair I believe is too heavy and ornery for that. A relatively shallow approach, trimmed and skimming the treetops at just under 100MPH worked just fine. Been practicing at Henderson Field and went into the water a couple of times. Forgot to reset my altimeter.

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I wish all users here were that nice, understanding and helpful as you. Thanks for your post.

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I’m waiting for the SP before I buy….

You’re so welcome! :wink:

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Question on Center of Gravity. I can understand the need to have an aircraft in balance. Were pilots concerned about this in combat? If so, how was it adjusted? I can’t see pilots stopping to make these calculations/adjustments when they’re ‘scrambling’ to meet a flight of Bettys and Zeros swarming towards Henderson Field. Wish I could ask some of the aviators I knew who were there, sadly, they are all gone. If it wasn’t a concern, why is it in the sim?

The CoG issue is directly related to the way Asobo HAD implemented it. We weren’t able to sticky it so that it wouldn’t move. That meant you, the end user, had to move it.

Yes, we’re making the aircraft more difficult to handle/deal with but, we’re also, for at least some of those instances, allowing you to bypass them if you wish to have it “arcade” style.

The plane is now something brand new in terms of operations, flight profile and methodology… Do not rely on what you’ve done before to be able to handle this… it’s NOT the same…

We’ve now posted the RC for SP1 to the testers. Once it’s gotten a sanity check (monday), we will toss it to those end users in the support forums till wednesday or thursday. After that, release.

Once we have the marketplace version done, that will go out as well.

Note: RTFM on this… there’s been a vast (truly) amount of mods/fixes/additions.

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Nice! I can’t wait. This is gonna be nice. It already was nice, but sounds like you guys even stepped it up a notch!

To answer your question more directly, yes, pilots in WWII were VERY aware of their CG, and were trained to manage it appropriately, as are pilots of today. One story I’ve read in particular was the gas tank in the rear of the P-51. When the plane was full up, this tank made the plane very tail heavy, which greatly reduced its maneuverability, and made takeoff quite difficult, especially when tasked with taking off into soup and having to form up in large formations, so they made sure to burn some of that one off quickly if I remember correctly.

So, IOW, in a WWII fighter, CG was modified by adjusting amounts of fuel in the tanks, typically by burning off one before the other. And, yes, pilots managed their CG… “on the fly” as it were :wink: . At the risk of their lives to not.

Another way they “managed their CG” was through the use of trim. You think of fighter pilots only using the stick to control the plane, when, in actuality, they were spending a ton of time also adjusting their trim wheels, if not more. I really don’t think simmers realize how important the use of trim is to flying, and then they blame the sim for planes being too “twitchy”. Sadly, I find the sim nearly impossible to properly set trim using the +/- trim keys. Happily, I discovered I could use the throttle on my joystick for the trim axis, which allows for much more precise setting of the elevator trim, and flying in sim has gotten 1000x easier.

CG calcs are still one of the most important things you need to do in preflight. After a while, you get to know your plane and its limits.

Today, for instance, a Piper Warrior has 4 seats. But pretty much the only use for that 4th seat in a plane with full tanks is perhaps for a cat or small dog. And you figure that out by doing the calcs at pre-flight.

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It’s the other way round. The further aft the CG, the higher the maneuverability.

Don’t understand that one. Trim doesn’t affect CG at all.

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Thank you. That clears it up. Regarding the trim wheel, that’s how I ‘fly’. Besides the Corsair, The only fixed wing I fly is the 172. Once I get to cruise I use only the throttle and elevator trim for altitude and speed. I only use the yoke with one finger to correct drift. I’m learning to use the aileron trim on the Corsair.

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Sorry, you’re right, I should have researched, as I noted I was quoting from memory. What I mostly remembered was having read the aft tank caused problems, especially at takeoff and early in mission while forming up. The problem, which I think you’ll agree, is the plane was unstable with the aft CG, which caused control issues, and people spun in if they got distracted. My original source was I think Bud Anderson’s book on the 357th fighter group, “To Fly and Fight”, and maybe some others. But here’s a supporting discussion on the affect of the tank and the changes made to the P-51H along the lines of how it affected CG and correspondingly increased the safety of the plane (scroll down a bit).

No, but, what I meant was trimming will help the pilot overcome CG issues as the fuel burns, or to control the plane in general. For instance, when a plane is set up with CG at the outer reaches, I see it as important to trim the plane properly to help avoid overcontrolling the plane as you’ll be less likely to give input which could push you over. And, trim will change as fuel burns and the CG moves (if the CG moves as fuel burns). I realize I wasn’t clear on that point. (I often wonder about the people who complain about how the plane reacts in different modes of flight, especially at takeoff, where their trim is at? Granted, it won’t necessarily change the performance of the plane, but it will help make takeoffs, etc, smoother.).

And, then, though this has nothing to do with being aware of CG, but, since we’re talking about a WWII fighter, and he asked about what it was like to be in the heat of battle, I remember being surprised by accounts from pilots who talked about how much time they spent spinning trim wheels while maneuvering…

The real point is what I said at the start… Yes, they were aware of their CG and made changes to it appropriately. I should have left the rest out. :wink:

As pennance, from the Pilot’s Handbook, Section 10, pg 3…

Control
In extreme cases, a CG location that is beyond the forward limit may result in nose heaviness, making it difficult or impossible to flare for landing. Manufacturers purposely place the forward CG limit as far rearward as possible to aid pilots in avoiding damage when landing. In addition to decreased static and dynamic longitudinal stability, other undesirable effects caused by a CG location aft of the allowable range may include extreme control difficulty, violent stall characteristics, and very light control forces which make it easy to overstress an aircraft inadvertently.

A restricted forward CG limit is also specified to assure that sufficient elevator/control deflection is available at minimum airspeed. When structural limitations do not limit the forward CG position, it is located at the position where full-up elevator/control deflection is required to obtain a high AOA for landing.

The aft CG limit is the most rearward position at which the CG can be located for the most critical maneuver or operation. As the CG moves aft, a less stable condition occurs, which decreases the ability of the aircraft to right itself after maneuvering or turbulence.

For some aircraft, both fore and aft CG limits may be specified to vary as gross weight changes. They may also be changed for certain operations, such as acrobatic flight, retraction of the landing gear, or the installation of special loads and devices that change the flight characteristics.

The actual location of the CG can be altered by many variable factors and is usually controlled by the pilot. Placement of baggage and cargo items determines the CG location. The assignment of seats to passengers can also be used as a means of obtaining a favorable balance. If an aircraft is tail heavy, it is only logical to place heavy passengers in forward seats. Fuel burn can also affect the CG based on the location of the fuel tanks. For example, most small aircraft carry fuel in the wings very near the CG and burning off fuel has little effect on the loaded CG.

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Correct. AFAIR the P-51 even had the very nasty tendency to actually tighten the turn when pulling Gs with the aft tank full.
The Me262 was also pretty unstable with a full aft tank.

I fully agree!

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this is not mandatory for every tailwheel, some of them can get up from 3 points, and p-47 one of them, but for sure best way is landing and takeoff at/from 2 points, just for be more safe, if we don’t talking about carrier landing, i don’t sure about corsair, but guess it’s can take off from 3 points, but for sure you have to use constant power, and stabilize control by trims or and by joy/pedals

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