Not exactly few weeks. In 1 week it’s gonna be 2 months Even if we look over the 600+ bugs people have reported. There is still the issues if the missing features that were in the trailer and actually in the loading screen.
We can debate wrong or right to death since we’ll never agree. But the lack of communication on fixes and missing features is the biggest issue now. They could have taken the L with the release and the state of the sim. But to not learn anything and still continue is worrying for the future of the game.
I don’t know that this is specific to this particular patch, but I made an otherwise quite normal 4 hour flight from KORD to KSFO in the 787-10. Everything was pretty much perfect and quite lovely for the majority of the flight.
At least until I tapped the brakes after touchdown. Clearly, I broke the sim’s physics engine:
The more it spun, the higher into the air it went. I was tempted to let it keep spinning until it flew up the limits of the atmosphere simulation or until gravity took over, but I finally just quit the flight, lol.
Wow, now that’s special. My last flight in 24 was in the Dreamliner before the patch, and I’m going to miss it if it is now bugged afterwards. What, if any, theories come to mind to trigger the departure from controlled flight (or is this related to different physics for objects on the ground)?
This is pretty clearly more than just departure from controlled flight. I was on the ground rolling out and tapped the brakes, then this happened. Note the insane bending of the wings - I have the sim’s internal crash damage detection turned off, since it’s generally pretty much useless. So whatever happened must have triggered some mathematical glitch and some insane bending/twisting forces on the wings, the net result of which exceeded 1G vertically, as the more the plane spun around, the higher into the air it moved.
what the HELL is that?
i’ve seen some weird things in here but that is on another level
Is this the brand new flight model from Asobo ! Oh dear oh dear
The release it now, fix it later mindset. Early acces on Steam is both a blessing, and a curse. On the one hand we get access to games earlier in the development process, and on the other hand we sadly get access to games earlier.
It’s clearly abused by some developers, whose product lingers in EA for years, and it is used by some to deflect criticism. In fact some in this very thread have used the same defence. “Wait until the next big patch comes out, otherwise it’s not fair to criticise.”
Here’s my take on this. The moment Microsoft charged money for the product it is open to criticism. If it isn’t ready, don’t charge money for it.
It’s extremely disappointing to go from the state 2020 is in, to the state 2024 is in. The overall state should have been at least at the same level, or better. Not worse. But here we are in the normalised state where the release window is more important than the quality of the product being released, at least in the eyes of those holding the purse strings.
The good thing is that that base is there already, it just needs to be refined. If you ignore the (many) mistakes it’s a beautiful sim.
Nah, they’ll never pull the plug out.
24 is bad yet people still jumped on pre-orders. The vocal minority is complaining but I bet the silent majority is somewhat happy and will keep being happy.
The most important things nowadays is that accountants are happy with the product. As long as income X are over expenses Y all is fine.
So expect slow bug fixes for a few years (I mean it’s true us French people are slow, with all those holidays, time off and strikes, 35 hours a week), just enough to keep everybody happy enough that they buy things off the in-game store.
Then in 4-5 years they’ll announce a new version, promise that it’ll be mostly bug free (it will not) with new features (that won’t be there at launch) and the pre-orders will sell out like hot cakes because consumers have the memory span of goldfishes.
Even shipping a glorified demonstration version full of bugs would sell well because the flight sim market is so niche. And some would stil make excuses and argue that “it will get better, in my time we didn’t have this and that, X sim launched in a worst state, this is a complex endeavour give them time”.
I assume that is based on your gut feeling?
My gut feeling and logic tells me the base is not stable to put it mildly.
I agree with everything you have said here.
For me what comes very near the top of the list though is ‘transparency’, ‘honesty’ and ‘good communication’.
I am often happy to buy an early access game as long as the developer sells the game as just that and not a full blown final product. I then gamble on its final outcome with full knowledge. That is okay for me.
What really is unacceptable though is when a game is launched as a full product and it is really an ‘alpha’ or ‘beta’ and the developer determines to fix it over the coming months or years. You then have to wonder if this was the mind set all along rather than just things not going to plan. I am talking here of serious game bugs and not minor bugs which could be viewed as irritations.
This sort of dishonesty leads to distrust and negativity. Never a great start to a new venture since all that trust then has to be gained again which is no easy task. It is also very disappointing too and not what most of us want
Okay, agree on that. I never got over the free flight, because I mostly fly on VATSIM.
Besides, the situation seems much worse for XBoxers. I fly on PC.
I honestly don’t have an opinion on the merit of these questions, but I will say I wouldn’t count on them being answered, at all, cheers
Then you probably shouldn’t have responded to his comment. Oh wait, you will probably say it is your right, as it is. Then it is also his right to comment about a product that he paid for that wasn’t just up to his standard, but Asobo’s standard. Here is what many that are defending Asobo seem to not understand. The majority of people with issues aren’t here to put them down. We’re only on here stating that they(Asobo) are the experts at creating a flight sim game. Not us. We’re only the end users. As such, they proved it with MS 2020. FS2024 wasn’t an amateur’s aim at creating a flight simulator game. They had gained lots and lots of experience(or at least should have) from their previous release, from their previous developments, from their previous patches/hotfixes, etc. The list goes on and on. So much so that if you’re not paying attention, some of the posts on these forums, which are their forums, overlap with comments from both sims, dating back more than four years to MS 2020.
I am by no means advocating bashing them, no one deserves that. But going back to your comment about your car lease, why have you continued to lease a new car every three years? Because you’ve had a good experience in doing so. Haven’t you relied on your leasing experience to guide your pleasant experience of enjoying your vehicles? Of course you have. Most of us here were looking for the same experience you had with your cars with our flight simulator game. We stuck with Asobo and we relied on Asobo. We didn’t jump ship. A sim comparable to the current state of 2020, if not better, wasn’t too much to ask of them.
Hmmm, not beautiful yet for me on Xbox Series X: Right now, 2020, as limited as it is looks much better and this is a real head scratcher given the promise of 24. That said, if by “base” one means the new/improved flight dynamics, agree that is there and I prefer them to 2020. Now if anyone has an alien anti-gravity tractor beam add-on in their community folder, good time to remove that LOL, is a real airframe bender! Hopeful for good flying today, servers willing.
Nope, I had touched down, I was on the ground and rolling out with the autobrakes decelerating the plane. I tapped the brakes and chaos ensued.
I think this was the result of mathematical calculation bug resulting in unrealistic asymmetric force vectors - note the crazy bends of the wings as the aircraft spun around. The net forces also exceeded the force of gravity and the weight of the aircraft, which is why it was literally tumbling vertically upwards, lol. It must have been some glitch involving ground friction, lift, and drag.
I really wish I had video of this - it was bizarre.
Do it again! I want to see a video haha. It should be a “reproducible bug”? If it did it once, it will again. But don’t waste your time if you don’t fancy it!!
I just can’t spend the time for a borked landing again, lol. At least not today. But I will record any future airliner landings in FS2024 for awhile going forward. (Today is FS2020 and a 77F run from KMEM to PANC).
Yes, the base engine is what I meant, they did a lot of new work there. No idea how it runs on Xbox or why it looks worse then 2020.