I agree. All I know is, we give them one package. They do something to it and procure a PC version and an XBox version. PC Version passed, and the XBox version has a texture missing… so - a logical explanation would be, it was something on their end.
And it is not as if there is some kind of an XBox texture limitation, because the texture was small, 512x512, and it was THEIR OWN, because we alias most of the textures to MSFS’s own texture set (they are excellent, and cover all of the materials we need)