SUPERCARRIER PRO - XBOX, V1.1.0, F-14A, LOADTIMES
Due to the surge of comments and questions lately, we’ve decided to respond to some of the most commonly asked questions here:
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When Xbox?: Unfortunately not today, but next week is likely. We have recently been doing some final optimizations and tweaks to ensure everything runs smoothly on Xbox. Just awaiting final confirmation from Microsoft that the latest submitted version is good to go for next week’s release.
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V1.1.0, FrenchCDG Carrier, etc.: The update is still work in progress. Carrier modeling/texturing is for the most part complete, and code is quick to integrate. We expect a release around (or shortly after) Christmas. Important note, though: Due to strict licensing limitations, FrenchCDG is not an accurate depiction of any real-world ship, and only intends to simulate aspects of the design of French-built aircraft carriers.
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IFE F-14A Engine Issues with Supercarrier Pro: We are aware of this issue. The issue in fact is due to the complex and accurate simulation of the F-14A TF-30 Compressor Stalls, which coincidently triggers with our teleporting system. The issue has been communicated to IFE and a fix is underway. This issue does not affect the F-14B
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Long loadtimes after Sim Update 14 (PC): We are aware of the issue and working towards improving loadtimes on V1.1.0. Interestingly, the issue does not seem to affect Xbox.
Screenshots Credit: CaptainKenobi
