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One Workspace replaces the Project, Liveries and Compile pages: your project is a tree on the left, the aircraft is in 3D in the middle, and whatever you select has its properties on the right. Nothing was taken away: every setting from the old pages and tabs has moved to the part of the project it belongs to, and your existing projects open as they are.
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The aircraft is always in view: the 3D view is built into the Workspace and stays loaded while you work, replacing the separate 3D preview, 3D coverage and Edit object visibility windows. Click a part to see what paints it, select a texture to see where it goes, and the view updates by itself when your artwork changes.
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Every livery tab is now a node in the tree: textures, Thumbnails, Registration number, Model, Details and Availability sit under the loaded livery, each with its own properties panel. Textures show a thumbnail of your artwork, and Ctrl-click or Shift-click acts on several at once.
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Hide parts the way Blender does: every part of the aircraft is listed under Aircraft model, with an eye column to hide it from the preview and a camera column to leave it out of rendered thumbnails. H hides the selection, Ctrl+Z undoes, and the parts your livery paints carry a small paintbrush so they stand out.
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Find in aircraft model (Ctrl+F): type part of a name to outline every matching part, then select, hide or show them all in one go.
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A breadcrumb shows where a selected part sits: arrow-shaped chips over the viewport show the part, the node it hangs from, its model file and the aircraft. Click a chip to select that level, or open its material chip to jump to, or add, the textures that part uses.
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Node hierarchy view: display options can list the aircraft’s parts the way its developer built them, each part under the node it hangs from, instead of by file. Hiding a part then hides everything inside it.
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Add livery is a guided task with the aircraft beside you: three steps: details and variant, then textures, where clicking a part adds its texture, then an optional fallback step that colours the aircraft by coverage. Previous and Next move between steps without losing anything.
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Add textures by clicking the aircraft: the texture list takes the tree’s place, the interior is hidden so you can reach the outside, and parts your livery already paints stand out from the ones you are adding. Add texture manually has moved below the list, where it no longer looks like a search box.
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Fallbacks live on the Textures folder and are checked as you go: the fallback list saves as you change it, a line at the top says whether every texture the aircraft needs will be found, and Coverage preview colours the aircraft with the simulator’s own pink for anything missing.
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Your project’s other liveries are offered as fallbacks: the coverage check counts them too, so a livery that borrows from another one no longer shows those textures as missing.
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Mesh liveries: add your own 3D decal model to a livery: the Model node merges a decal model made in Blender into the aircraft, compiles it with the livery, and keeps it riding moving parts such as doors and control surfaces. It works on MSFS 2024 monolithic and modular aircraft, and you can override a decal material’s settings at build time.
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The Paintkit Builder has the same layout: build options on the left, the aircraft in the middle and the materials on the right, so the last pop-out 3D window is gone. Click the aircraft to choose which materials go into the paintkit.
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3D paintkits can include the nodes mesh decals attach to: an optional setting exports the aircraft’s moving-part nodes, so a decal artist can parent their pieces to the right door or rudder in Blender.
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Glass looks like glass: the viewport draws the aircraft’s glass see-through and glossy in every view, so windows no longer hide the cockpit.
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Generate a placeholder for one texture: you can now make a placeholder for just the texture you have selected, rather than for the whole livery.
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Compile is a button at the top of the Workspace: it opens the same screen as before, and Esc takes you back. It now warns about textures that have no image yet, and has an Open folder button for the built package.
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No more duplicate livery titles in a project: MSFS uses the title to tell liveries apart, and two with the same one can leave a livery missing from the simulator with no error. Add livery and Details now refuse a title another livery in the project already uses, and say why.
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Less to save by hand: almost everything saves as you make the change. The few settings that wait for you have a Save button under them, and Ctrl+S presses it.
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Mouse and keyboard hints you can read at a glance: the hints under the 3D view now show a small mouse with the button to use, and each key as a keycap, instead of abbreviations like LMB and MMB.
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Messages no longer push the page around: status and warning bars float over the corner of the viewport instead of appearing above the page.
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Coloured icons in the tree, and a narrow navigation pane: tree icons are coloured by type, as in Blender (Settings has a Monochrome icons option), and the navigation pane is icon-only by default. Open folder commands are on the right-click menus of the rows they belong to.
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The online guide still shows the old pages in places. I’m updating it to match the Workspace.
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Mesh liveries are not available for MSFS 2020 aircraft yet. They work on MSFS 2024 aircraft only for now.
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A decal model exported to a different drive from its textures can lose its texture. Keep the model and its textures on the same drive.
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Aircraft that don’t mark their windscreen as glass show it solid. The viewport only draws surfaces the aircraft itself marks as glass.
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Some aircraft show more than one model at once in 3D, for example a still and a spinning propeller together, because the simulator swaps them in flight and a still view cannot.
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Protected aircraft have no 3D view, so clicking parts to pick textures isn’t available for them.
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The app can only check titles within one project. A livery titled the same as one in another project, or another add-on, can still stop one of them appearing. A creator prefix in the title avoids it.
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A few aircraft keep some textures in another variant’s folder, which the fallback list doesn’t offer, so those parts can turn pink. Add that folder with Add fallback manually.
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A variant that covers several configurations only offers the textures of one of them. You can still add a missing one by typing its name into the manual texture entry.
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Protected aircraft that aren’t modular are still skipped. The discovery message tells you how many, and the session log names them.