Of course you had too. You extrapolated what you can from the SDK but to make as much as you can “fly like the concorde”. There is nothing wrong with that Dean but this is your interpretation of how it flies as you can’t really apply real physics because as you mention the SDK doesn’t support Delta wing configuration. Why not come out and just say it like that. You did the best you can.
We are not all haters you know. We are just pointing out how the FM was design. simple.
I don’t know how much gross weight you are carrying at the moment but you need to land faster to keep the angle of attack between 10-13 degrees. the concorde delta wing needs more speed to generate lift or it will pitch up to a point where it will plummet down. Try to make a landing maintaining 185 knots
I think that this highlights that there was indeed an agenda in posting those shots here, as others suspected. I have no idea what “more advanced simmers” means really, other than to suggest that the rest of us are somehow “simpler” than yourself. I’d suggest actually seeing how the flight model actually performs, rather than how it looks under the skin - that’s what counts.
I am sorry Dean but I don’t believe that the Concorde is worth the 40$ you are asking. Please don’t take it personally, I am sure the product will be “good enough” for many. I am looking at comparable product on the market on P3D and XP11 and what I am saying is an aircraft that really doesn’t compare to what is available out there when it comes to deep simulation of an aircraft.
Now I do understand this is not the market you are aiming for but for what your aircraft is currently offering, I do believe that asking price is too much. Of course this is very subjective.
I have never hidden myself, and I believe no one has ever been deceived. the only similarity between concorde and f-14 in geometry is based on the same principle: the delta wing configuration to decrease drag at supersonic speed. the variable geometry of the f-14 is simulated by pulling ingenuity, that of the concorde the same to behave like the charts. Not everything is in flightmodel.cfg. If it were as simple as putting in the real values and having them fly like the real ones, we’d make 100 planes a year. But it’s not like that.
Let me ask you a question. If the sim doesn’t support delta wing , why build a delta wing aircraft ? why not request Asobo to modify the SDK to support delta wing before releasing one ?
That’s fair enough. Given the nearest competition on the ESP platform was $140, I reckon it’s a bargain price, but as you say, it’s a subjective thing.
We did. They refused and said that we were incorrect, against all known aerodynamic knowledge in the world. I have no idea why. As for why build it? Because it’s Concorde. And as we were able to make it fly perfectly correctly, there was no reason not to.
a) Windows Store Version & DVD Version
- C:\Users[Your User Name]\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\SimObjects\Airplanes
- %localappdata%\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\SimObjects\Airplanes
b) Steam Version
- C:\Users[Your User Name]\AppData\Roaming\Microsoft Flight Simulator\SimObjects\Airplanes
- %APPDATA%\Microsoft Flight Simulator\SimObjects\Airplanes
What makes you think or take it for granted that we haven’t asked? What if what you are seeing is a part of the solution that they have given us to be able to simulate a orgival delta wing?
O alright, I basically just kept the default loading of passengers and cargo but with more fuel, during landing it was like 40% remaining. Will try again when time is allowed.
And with the engine startup procedure on #360, are there any systems I should start or change in mid flight? Say just to not exceedingly burn fuel or cause other troubles. Say the emergency generator should be turned off after engine started ? Or some kind of fuel cooling etc.
Or after startup I am just good to go and only tinker with flight control, nav lights and AP etc.?
The sim cannot handle a delta wing, as both Dean and Codename Jack have said. The core flight model insists on the centre of lift being around the 25% MAC point, and there is no ‘modifier’ for that as there was in FSX / P3D. Concorde’s centre of lift is around the 65% MAC point, from memory. We were able to build a true delta wing in FSX and P3D because those sims allowed the developer to adjust when the sim got it wrong.
As to ‘it’s your interpretation of how it should fly’, reference material included the original BA Concorde pilots’ notes and two books written by Concorde instructors - ‘Flying Concorde’ by Brian Calvert and ‘The Concorde Stick and Rudder Book’ by Mike Riley.
Yes, it’s an interpretation, but it is based on solid documentation and is far closer to the real thing than the joke which was what the core flight model wanted it to be. When the sim wasn’t up to the job, the old fashioned method proved to be the only way forward. Concorde is far from being the only aircraft having to be butchered behind the scenes to get a reasonable approximation of handling characteristics, just possibly the most obvious.
the concorde is mainly based on maintaining the correct angle of attack and attitude during takeoff and landing, the rest of the flight phases consist of balancing the center of gravity to optimize fuel consumption for a cruise at Mach 2.0, therefore it is essential to manage the center of gravity as well as the management of the tanks.
This is the same “trick” that both Milviz and Aerosoft have had to do to get their planes to fly and handle accurately given the limitations of the sim’s SDK and built-in modeling. You see the same kind of moaning incessantly in the Twin Otter thread about the “phantom spoiler” that had to be implemented to make the plane do anything approximating a proper Beta angle descent, at least until all the upcoming aerodynamic updates are implemented in SU9 and beyond, and then while the developer teams have, money and energy to update their planes AGAIN to deal with more changes to core sim functionality.
In the meantime, I quite like the Concorde and I’m looking forward to exploring what she’s capable of given Jack and Dean’s hard work.