[Released on PC and Xbox] DC Designs Aérospatiale/BAC Concorde

Yes, forgot to mention!

The credit goes to @HotScallop27 who added the page to the FMC!

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Will the patch be downloaded over the marketplace as well or do I need to go to JustFlight for that?

it is sent to both sites at the same time, but it depends on Asobo how long it takes to do it live

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Glad to help however I can. You guys are doing cool and unique work for MSFS and I appreciate the efforts you continue to make to improve your products, fix sim-induced bugs and keep moving forward.

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@CodenameJack447 does the official update include fixes for fuel transfers using the standby inlet valves? I noticed that some tanks had very fast transfer rates and some were basically 0.

Transferring from the forward trim tanks IIRC. I haven’t checked transfers from other tanks.

the official update has been released so as not to have the rest of the users with the planes stopped. However, my intention is to continue correcting what is reported and according to Dean I will publish the hotfixes here with the affected files (obviously not the entire files) This way we can go faster.

What I wanted to comment to you specifically is that I have modified max climb so that the target speed is the product of an interpolation and I would very much like to know your opinion. It shouldn’t interrupt the climb to gain speed like before.

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Yes I noticed the new climb algorithm. I think it’s much improved and smoother. I think it’s very good now although there was a pretty significant wobble in the vertical speed when it changed the climb profile that I don’t think the passengers would appreciate. Perhaps adding more interpolation points would improve it if you want to try that.

On a sidenote, will Max Climb work at low altitudes? I’ve run into a weird problem once or twice where the Concorde will continue to pitch up and stall out during initial ascent. I have Max Climb and Alt Aquire activated and it seems to happen after I turn on auto throttle. It will go right through the designated altitude and the only way to stop it is to use Alt Hold. It’s not reliably reproducible though.

I will take a look at that. In theory Max climb should work at low altitude too, only it will apply 320 knots up to 6000 feet and then to 400. What I think could be happening is that if you go into autothrottle and there’s overspeed, the plane would slow down from two ways: applying idle and raising the nose to apply induced drag. This is what occurs to me right now

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I notice this ‘fail to climb’ behavior when the plane is especially laden with fuel and passengers on climb-out; I bump IAS to 350 KTS to compensate. :slight_smile:

I think you misread my post. I did not say the aircraft “failed to climb”, I said it climbed too much. I also think you are thinking about how the Concorde may stop climbing at high altitude because of weight. I’m talking about right after takeoff. Less than 10,000 feet.

…I noticed while testing (KBOS - EGLL) 1.0.4, that when climbing to your final altitude with no AB, yet the animation from outside shows the AB…

If you toggle each AB switch (on then off), the outside AB animation happily disappears. :slight_smile:

Be aware that if you’re using Autothrottles, the Asobo AT implementation will happily ignore your afterburner/reheat switch setting and use them by itself based on its own internal logic in the sim.

It’s not an animation, you are actually using the afterburner and burning fuel at a greater rate.

For the reason explained above by @LameLefty and further above by MANY MANY others.

Oops, I had the autothrottles on, so nevermind, and thanks for the reminder. :wink:

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You probably installed it incorrectly.

I had make a new insatll and now works… sorry… was my fault… :wink:

Radar down?

No. Problem has been reported and the reason is explained above.

Since Su9, won’t fly on xbox s

Do you plan on giving any specifics?