[Released] Wing42 Boeing 247D

In the video, I was using no bindings at all. I normally use FSUIPC and the Thrustmaster Airbus stuff, but FSUIPC wasn’t loaded and only keyboard mouse profiles in MSFS were non-empty. As I type this, I realize I can disable my keyboard profile as well. I’ll try that for completeness (and I don’t have any mouse bindings for mags/etc.). I’ll also try disconnecting the controllers when I do this.

Piperdriver, what route where you flying, and where approximately did it happen?

I was flying in southern Australia I think. I’m not 100% anymore. I’ll try to figure it out by looking at my logbook.

Have you tried reinstalling the aircraft from scratch?

Several times including cleaning out the WASM directory by hand. It is very strange, but I suspect my airplane is possessed by the ghosts of UAL pilots past :).

Fuel flow needle jumping is simulated (on purpose); I suspect that when you occasionally see all needles zero themselves, might just be a teeny glitch in the simulation of said gauges. :slight_smile:

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Any updates?

Yup I have seen the same rapid spinning of all the dials including the compase sitting ontop of the dash spinning like crazy!

It interesting tho how after a second or two the dials all return to the normal state before the spining started!

Were you any where near Bermuda ?

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Central NSW in and I’ve also had it NE Victoria Australia

I thought it might be due to the sim updating the weather/atmospheric conditions but I’m pretty sure the barro, temp and wind stay the same and the clouds don’t change either!

Due to the various oil/engine temp issues & fires, & also the lack of a basic ALT HLD & HDG HLD AP, I parked the 247D early on.
Have there been any updates that address these matters?
TG

I’m afraid that if you were looking for an aircraft with autopilot functionality, this isn’t it. I can’t find the developers mentioning implementing an autopilot anywhere in the product description.
That being said, I am certain there will be future iterations and updates to the product to iron out eventual bugs and refine it.

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Way back someone dug into the code & said there was a line with AP Active =1 [or something like that], but somewhere else it apparently has been blocked.
Availability would make long trips easier on the aged. :grinning:
TG

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Well as far as I am aware no autopilot is modeled in the cockpit.

Autopilot can be “added” to any aicraft which has unlocked system.cfg (so not for marketplace version). I added AP to this aircraft for my personal use. You don’t need anything to be modelled in cockpit. It can be controlled by keys, Honeycomb buttons or even apps like Companion. Not the most realistic thing, but good enough for lazy guys like me.

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could you elaborate on that ?
what lines must be added or changed in the system.cfg ?

I could use an Autopilot fucntionality in some planes (I don’t have the B247, but for others).

I’m not modder, but this is what is working for me. Generally:

in engines.cfg:

  • you have to check, if DisableAutopilotControls is 0

in systems.cfg

  1. you have to check, if you have AP system bound to some electronic circuit. So for this plane, I added line:

circuit.36 = Type:CIRCUIT_AUTOPILOT #Connections:bus.2 #Power:2,2,10.5 #Name:Autopilot

into [ELECTRICAL] section. Some planes without any AP functionality have this already there. Look for “Type:CIRCUIT_AUTOPILOT”. Note that this circuit has to be powered during the flight. I usually connect it to same bus as Avionics system. Then ingame, I turn on avionics systems by my Honeycomb switches, if aircraft is missing avionics switch. Not sure if all defined buses are automatically powered after turning battery on. If AP is not working for you, this is the section you have to play around. But for the aircraft I added AP, no such problem happened.
2. Then you go to [AUTOPILOT] section. Many planes have this section filled (probably some default values). For this particular plane, I deleted whole section and put “my” default one, which suits me well:

[AUTOPILOT]
autopilot_available = 1
flight_director_available = 0
default_vertical_speed = 700
autothrottle_available = 0
max_pitch = 25
max_bank = 35
default_pitch_mode = 2
default_bank_mode = 1
use_no_default_bank = 0
use_no_default_pitch = 0
alt_mode_slot_index = 0

You can find info about the parameters in SDK documentation. This AP should follow wing level (not roll) and altitude hold by default after engaging AP Master. AP modes can be of course changed during flight. Altitude change just via increasing/decreasing altitude should immediatelly start climb/descent (alt_mode_slot_index) via default_vertical_speed (note that max vertical speed seems to be 3000, I tried more for fast jets but it ingame it stops at 3000 ft/m). Another note you don’t need any GPS to follow “magenta” line. You just create flight plan in MSFS World screen (or load from f.e. LittleNavMap) and ingame turn on NAV mode (some aircraft default source is NAV (VOR) however, that needs to be changed to GPS via keybind or directly in Companion). flight_director_available has to be set to 1 for this to work. Via Companion you can do even ILS landing even there are no Radio stations (to dial in ILS freq) in aircraft. Really handy tool.

Thats usually all. Usually works good (at least for basic HDG/ALT hold modes). Good thing is check via Companion what exactly is AP trying to do, you can see there HDG and Altitude values which AP is trying to follow, also vertical speed.
For this particular plane, altimeter has to be set correctly before engaging AP, otherwise it will dive to the ground (in Companion, I saw negative altitude when it was behaving like this. Setting correct pressure in altimeter fixed that).

Hope that helps.

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Hello
I would like to know if it is possible to map the fuel pump lever to a key on the keyboard or to a joystick axis? I have tried several combinations… but without result. If anyone has an idea?

You make my Day,
thank´s, it work :+1:

thanks a million. That is gonna be very helpful. Wings Level and ALT Hold is all I need :+1: :smiley: