Exactly. Although, I wouldn’t say it “breaks” airport services at other airports. More accurately, the last one read takes precedence. It will read all the packages in from the Community directory, and the last airport services file it reads becomes the airport services file for the session. At least that’s what I’ve seen in my testing.
In my mind, the airport services files should have bubbles they work in. They could use the ATC volume for an airport to also limit the application of the services. Hopefully they have the granularity on ATC volume that is in real life, i.e. the cake, and are able to have exclusion zones that, say a Class D airport has when it’s under a Class B cake.
Unfortunately, it’s clear the airport services function is either not fully implemented, or was not well thought out in its application. I don’t know that they had an understanding that most class D size airports don’t have pushbacks, and only one or two marshallers per FBO at an airport. While the default setup of services may work for large airports with gates, the number and types of vehicles on the tarmac is ridiculous for GA airports. With that in mind, it’s critical that we get the ability to control Airport services on a per airport level. It’s not ok to have 3 fire trucks and 5 full size buses running around an airport with 1 FBO and a 6000 ft runway.
Also, I hope they reviewed airport addon releases from previous versions or looked at airports, and realized that say an airport with a single 6000 ft runway might have 300 parking spaces, not 10 or 15, and did some research on how much ground traffic existed on these airports (nearly non-existent). So controlling traffic on a per parking spot basis will be super hard to get right for any particular airport.
Finally, in my own experience, any vehicle can spawn at a vehicle parking spot. I’d appreciate the ability to control what particular vehicle spawns. For instance, I’d like to say these 3 vehicle spots are fuel trucks, and these 3 vehicle spots are for operations, and these 6 vehicle spots are for maintenance, so maybe only one of them has a vehicle spawn on the 6. But I get a 1:1 spawn at the other spots. It would be cool to have have normal road cars that drive to aircraft parking spots like pilots who drive and park next to their plane.
Obviously, I’m a GA guy 