I’ve noticed that, by design, the missions are confined to rigid parameters, which make them cookie cutter clones. Medium cargo is nearly always a 530-550 nm run from two small airports with a <5000’ runway. You get some exceptions when there aren’t any close matches to these parameters in an area I’ve found, but it usually tries to pick whatever is closest to this. And it usually winds up being a private airstrip. All the other details are pretty much the same too. Same dialogue, same procedures. I speculate they had to do this because of the breakneck development schedule that was imposed, forcing them to do something quick and easy.
Unfortunately I think this is going to induce a monotony will drive many to boredom after a few missions of one type. All the mission types are like this though. They’re all exactly the same except for the start and end points and maybe the weather. The lack of depth, spontaneity, and creative flexibility may keep Career Mode from achieving long term staying power with players. Even though there are seemingly thousands of choices to pick from, once you’ve played a couple missions of each type, you’ve pretty much played them all.