Removing "rogue" taxiway lights?

I think the OP is asking how to remove just the misplaced (rogue) taxi lights, not how to remove all taxi lights. MSFS is very sloppy with taxi lighting, often placing them in the intersection of two taxiways. It’s annoying even while I try to ignore this sloppy design. I am a long time user of ADE but the only way I have found to create realistic taxi lighting (I base my placement on both Google Earth and FAA Circular) is to place an apron light vector object at the point where I want a single light, each vector is only several feet long so it only renders one light. This is very timely but I have successfully done it with my KCRP (flightsim.to) and I am quite pleased with the result. It takes so much time, I’d only do it to a few airports LOL. Learn to ignore the MSFS sloppiness.

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